Cherreads

The Hollow Fang

Kalthum
In a world shattered by the eternal war between vampires and werewolves, Lira Voss a sharp-witted, jaded bartender with no memory of her past discovers she is anything but ordinary. A werewolf attack leaves her unscathed. A vampire’s bite fails to mark her skin. Now, both species want her for one reason: her blood holds the power to cure lycanthropy or strip vampires of their immortality. Kidnapped by Selene Dracul, the ruthless vampire queen who rules the nocturnal cities, Lira learns the truth Selene wants to weaponize her blood to erase the werewolf clans. But the werewolf king, Kael Thorn, sees her as a threat that must be eliminated. As Lira’s fragmented memories resurface visions of a silver-eyed woman and a childhood spent in hiding—she uncovers an even darker truth: she is Selene’s daughter, hidden away to prevent a prophecy that foretold she would destroy the vampire throne. Hunted from both sides, Lira allies with Ryen, Kael’s disillusioned beta wolf and a former scientist, who believes her blood could save his kind from their savage transformations. But as their uneasy partnership deepens into something forbidden, Lira’s experiments awaken latent vampiric traits, transforming her into a hybrid neither species understands. When Selene launches a catastrophic assault on Kael’s stronghold, Lira must make an impossible choice. To end the war, she must infiltrate Selene’s court and drink from the Hollow Fang—a cursed chalice that could amplify her power or erase her humanity entirely. But in the final battle, Lira unearths the greatest betrayal of all: the prophecy was a lie, fabricated by her long-dead vampire father, who manipulated both species to orchestrate her birth as a weapon. Now, with the fate of two warring races in her hands, Lira must decide—become the queen her mother demands, the savior the werewolves need, or something neither side is prepared for.
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The Ascension of Contracted Spirits

[Beast Mastery][Summoning][Pets][Evolution][Development] Demon, Savage, Nether, Damnation, Mechanism, Soldier, Medicine, Abnormal, Witch, Immortal, Ferocious... This world is a world of monsters, filled with countless diverse "Fond Spirits". But in this world, humans also wield the power of "occupation classes". Once awakened, they can have Contract Imprints, allowing them to form contracts with the monsters, creating entirely new bonds. [For Instance] ♦F-level Occupation Class "Manicurist"- helps the Fond Spirits trim their claws, making them beautiful, or sharper. ♦E-level Occupation Class "Hunter"- marks and chases, closely collaborating with the Fond Spirits, the most classic hunting occupation class. ♦C-level Occupation Class "Puppeteer"- manipulates Fond Spirits at crucial moments, making their strikes more precise and powerful. ♦B-level Occupation Class "Midwife"- assists pregnant Fond Spirits with health checkups, giving random blessing effects to the newborns. ♦B-level Occupation Class "Mechanic"- under the right conditions, modifies the Fond Spirits, turning them into semi-mechanical beings. ♦A-level Occupation Class "Dragon Knight"- rides dragon-type Fond Spirits into battle. Man and dragon unite, becoming invincible. ♦S-level Occupation Class "Arch Warlock"- intensifies the elemental properties of Contracted Fond Spirits and seals their skills in advance to execute forbidden spells for the second time. ... ♦C-level Occupation Class "Fitness Trainer"... ♦D-level Occupation Class "Flame Thief"... ♦A-level Occupation Class "Mysterious Merchant"... ♦B-level Occupation Class "Gourmet"... ♦Special Occupation Class "Brave"... ... (I already have a completed work of 3 million characters titled "Master of Pets". "The Rising of the Fond Spirits" is my second work, a Beast Mastery tale with entirely original settings, you're welcome to try it out!)
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