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ASHBORNE

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Above the scorched earth floats the Sky Ocean—a cursed sea suspended in the heavens, seething with dark energy and secrets long buried. Beneath it lies a world ravaged by rot, ruled by mad cults, cursed relics, and fractured warlords who all fear one name: Kael Ashborne. Once a living weapon of war bonded to a sentient curse known as Ashbreaker, Kael disappeared after leveling a kingdom and vanishing into the wastelands. Branded a traitor. A myth. A warning. Years later, Kael is quietly scraping by as a junk mechanic in the dead city of Whisperfall—until a burning skyship crashes near his home. Inside: a mysterious girl, unconscious and clutching a forbidden cursed orb that remembers him. Now, hunted by the Bleached Choir—a zealot cult that harvests living curses—Kael is forced out of hiding. His bond with Ashbreaker reawakens. And so does his past. But the girl isn’t just cargo. The curse inside her is whispering something ancient. Something true. Something that might unmake the world. With bounty hunters, sky pirates, curse-wielding cultists, and dying gods closing in, Kael must choose: keep running… or become the monster they all remember. “I’m not a hero. I’m not a savior. I’m the last mistake this world gets to make.”
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Brimful Depravation

Check MERCILESS CORRUPTOR for something truly Dark. Front Page is "YI'ONNAISSE MURLCKQUIM" - "CADET DIMY-69". (Chapter 106→) The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it. The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown Invasive Territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur". NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START OR THE SLOW PROGRESS A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would publish TWO Chapters a Day. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.
Marshack · 236k Views