His name is Karna, in F / Apo, he is a Lancer servant Feend vor Sembren. Shirou Kotomine took over his CS before meeting his Master.
He is also Jinako Carigiri's Servant in Mooncell HGW Fate / Extra CCC. Jinako calls it Launcher (ラ ン チ ャ ー Ranchā) because the Brahmastras are rich in beams.
The Nasuverse version is not much different from the original one, from birth to the story of giving Indra his armor. The only difference is the fact that in the nasuverse version, Karna never used Vasavi Shakti in Baratayudha.
At the beginning of F / Apo, he was ordered to kill Ruler and was intercepted by Siegfried. They fought until dawn and the two were evenly matched. Because he realized that he and Siegfried have a lot in common. He made a promise with Siegfried to fight all-out at another time. In Apo, it's clear that only Siegfried and Achilles can deathmatch equally with Karna.
A few days later, he fought Vlad III who received a fame boost and unlimited mana from the homunculus. Obviously this is very dangerous. Even Karna couldn't stop himself at all in order to avoid Kazikli Bey from all directions. But it doesn't matter because he have fu**ing armor that can reduce 90% DM plus mana burst & self-heal. When Vlad took Kazikli Bey out of Karna's stomach, Karna was shocked. This was the first time he was injured while still wearing armor. Due to that fact, Karna became more careful and used burst mana more often. Due to his extraordinary fighting spirit, Karna seemed to be able to ignore the pain.
When the Black Faction members infiltrate the Hanging Garden of Babylon, Vlad reunites with Karna. They continue the fight, but Vlad loses his fame boost because his position is no longer on Romanian soil, he can't spam anymore. Due to that fact, Darnic forced the CS to use Legend of Dracula. In that mode, none of the servants can actually harm him other than Karna and Jeanne. Achilles was able to withstand it thanks to his speed and brutality, but none of his attacks were meaningful because he didn't have a holy weapon or sunlight.
He has a calm personality, proven when Amakusa was caught cheating, among the Red Faction, he is the only one who is calm and thinks clearly.
During the second attack by Black Faction, Karna served as the last defender, with a note that when Black's Saber appeared, he would only fight with her. Because he attacked Astolfo and Sieg while destroying a defensive weapon from HGoB, Sieg decided to restrain Karna and use Dead Count Shapeshift. Karna and Sieg fought. They fought 2 times. First of all, Sieg was running out of time, at that time Karna forced Caules out of hiding and asked for help to free his old master. Caules also asked him as a reward for stopping fighting when Sieg was unable to. The second fight started. They fought all-out without stopping. Because it even issued all of its NP which incidentally is nuclear equivalent. Thx to Galvanism & AoF (don't forget the plot armor Sieg have), Sieg was able to survive almost without getting injured on his body. Karna saw his fight as nil, so he decided to use Vasavi Shakti. You have seen in eps 22 how powerful Vasavi Shakti is even though it's only an activation. Even Balmung, who has been boosted by CS, still can't stand it. When Sieg was exhausted, Astolfo came and used Akhilleus Kosmos to stop Vasavi Shakti. Because now he doesn't have any armor anymore, this is used by Sieg to launch a final-blow & stab his chest. At that time, Karna was not sorry, instead he was happy because he had met a proper opponent. He didn't even bother Astolfo because that was already the Servant's job. As long as there are no restrictions, then Astolfo's actions are not wrong.
In E Pluribus Unum, when Cu Alter stabbed Karna in the back, he shot Vasavi Shakti before disappearing.
He can also be summoned under the Archer and Rider class. Shirou really appreciates the ability of Lancer which can even compete with Lancer of Black, which has a fame boost in Romania. Because it greatly exceeds Vlad in terms of skills. Based on his strength while alive, Karna is truly extraordinary. Even if his fame boost was almost zero, as long as the legend existed somewhere in the world, his strength was still extraordinary.
Because it was unmistakably a top class Servant. His Mana consumption as a Servant was terrible because his skills and NP consumed an incredible amount of Mana. He couldn't sustain Mana Burst (Flames) for more than 10 seconds at the same time as his armor was constantly active (meaning he couldn't continuously burst mana burst), also along with the divine spear he was holding. A normal magus might not be able to move a finger while supporting Mana Karna. Even first-rate magus would run out of Mana to the point that they couldn't use their own magecraft. (bruhhh your powerful servant become useless in this point)
The power of the spear was so great that, without even needing to activate it, its destructive power was equivalent to an A-rank. It's said that if Siegfried doesn't have AoF, then his eyes, neck, and hands must be cut off.
ATK Grail: 13110
HP Grail: 14934
Voice Actor: Yusa Kouji
Illustrator: pako
Attribute: Sky
Growth Curve: Reverse S
Star Absorption: 88
Star Generation: 12.2%
NP Charge ATK: 0.72%
NP Charge DEF: 4%
Death Rate: 28%
Alignments: Lawful ・ Good
Height / Weight: 178cm ・ 65kg
Source: Mahabharata
Region: India
Gender: Male
Role: God slayer, critter
Traits: Brynhildr's Beloved, Divine, Earth or Sky, Humanoid, Male, Riding, Servant, Weak to Enuma Elish
Stats:
Strength : B
Agility : A
Luck : D
Endurance : C
Mana : B
NP : EX
DECK
QQABBEx
Q: 3 hits
A: 3 hits
B: 1 hit
Ex: 4 hits
For NP gain, the best chain is AQQEx. With an NP charge of 0.72%, quick up to 10% of passive skill, assuming neither crit nor overkill, so:
Art + Quick + Quick + Extra
= 8.64% + 5.724% + 6.912% + 5.76%
= 27.036%
It's a bit dragging because Arts is only 1.
For stargen, the best chain is QAQEx. With a stargen of 12.2%, assume skill 3 is level 10, there is a stargen up of 50%, quick up of 10% of passive skill, so:
Quick + Art + Quick + Extra
= 510.6% + 246.6% + 840.6% + 728.8%
= (5 star and 10.6% for 6 star) + (2 star and 46.6% for 3 star) + (8 star and 40.6% for 9 star) + (7 star and 28.8% for 8 star)
= 22 ~ 26 star
Turns out too fast
Since he can Buster Brave Chain via NPBB, I will also pay attention. His stat at level 90 is 12976 (already 1000 Fou), assuming skill 2 and 3 level 10, there is Buster up 30% and crit dmg up 40%, bonus 200 from Divinity, if NP has been upgraded, there is Buster resist 20% ( It's just the same as Buster up 20%), so a total of 50% buster up, 1.05x base multiplier. He produced:
NP + Buster + Buster
= NP + 30,873.19 + 34,821.65
See? Cool right ~
NOBLE PHANTASM
1. Brahmastra Kundala - O 'Brahma, Curse Me
Classification: Anti-Country
Rank: A +
Range: 2 ~ 90
Maximum number of targets: 600 people
"This is not an imitation of Arjuna ...! Beware the sky, I think it is going to get bad. "
—Karna
Brahmastra Kundala: O 'Brahma, Curse Me (梵天 よ , 我 を 呪 え, Bonten yo, Ware wo Noroe) is the NP obtained by Karna from Parashurama. This is a projectile that is given its attribute, Mana Burst (Flames), which is the equivalent of a nuclear weapon. It will appear as a bow under the Archer class, and will materialize as a projectile under the other classes.
According to Fate / Complete material IV, this is called NP which is Karna's trump card, Mana Burst (Flames) increases his range and strength.
2. Brahmastra - O 'Brahma, Cover the Earth
Classification: Anti-Army, Anti-Country
"Equipment is inadequate. A true hero kills with a stare! "
—Karna
Brahmastra: O 'Brahma, Cover the Earth (梵天 よ, 地 を 覆 え, Bonten yo, Chi wo Ōe) is the NP given to Karna by Parashurama. By saying the name of the god Brahma, the beam would chase the enemy and would certainly target a wide range of targets, but it could not be used on an opponent with greater ability than himself due to a curse. It will manifest as a bow under the Archer class, and it will manifest as a different projectile weapon under the other classes.
It appeared as a visualization of his intimidating gaze from his hair-covered right eye, resembling a light shot from his eye. This caused its master, Jinako Carigiri, to change his name to "Launcher". The Brahmastra Kundala is the result of Brahmastra being endowed with Mana Burst (Flames), increasing its range and power.
3. Kavacha & Kundala - O 'Sun, Become Armor
Type: Anti-Unit (Self)
Rank: A.
Range: 0
Maximum number of targets: 1 person
Kavacha and Kundala: O 'Sun, Become Armor (日 輪 よ , 具足 と な れ, Nichirin yo, Gusoku to Nare) are divine armor and gold earrings given to Karna. After giving birth to Karna through a ritual, Kunti was scared and worried about whether she would admit the child, so she prayed to prove that Karna was her child and that those two things were the result. Towards Baratayudha, because of his strength, Indra tried to negate it by disguising himself as a Brahmin and visiting Karna's house. Indra asked him to hand over the armor while he was going to take a shower, and even though he knew Indra's trap, he swore that he would not refuse the Brahmin's request, removing the armor even though it was the only birthmark. Karna's attitude was too noble, so Indra thought that it should be reciprocated, giving him the spear of Vasavi Shakti. He still has the armor as a Heroic Spirit even though it was stolen in the story, and to use the Vasavi Shakti armor it must be removed permanently.
He was born with armor integrated into his body, making him invulnerable for the rest of his life. This is a defensive-type NP, even gods find it difficult to destroy, an invincible armor that protects against all harm, whether physical or conceptual. While active, all damage dealt to Karna will be reduced to 1/10 of its initial value. He can fight other people without worry because their attacks are reduced 90%. Even though it can protect against physical attacks from outside, the attacks inside are still powerful. Because Kazikli Bey could be manifested from within him, he could not protect it, and this was the first time he had been injured while still wearing his armor. This is an always-on NP.
In F / GO, the effect is sealed even though the armor is still there.
4. Vasavi Shakti - O 'Sun, Abide to Death
Rank: EX
Classification: Anti-Divine, Anti-Army
Type: Buster
Hit-Count: 5
Range: 2 ~ 5 ,
Maximum number of targets: 1 person /1000 people
Effect: Deals damage (NP1 400%) to all enemies + Reduces their resistance against Buster card by 20% for 3 turns.
Overcharge Effect: Deals extra damage against Divine enemies (150 ~ 200% depending on OC)
"On the battlefield, there are no regrets."
"My father, I ask for your forgiveness. For the first and last time. "
"End everything, Vasavi ... Shakti!"
—Karna
"If that is your command."
"Know the mercy of the King of Gods. With this single strike, I shall inflict extinction. Indra, observe me."
"Be reduced to cinders, Vasavi Shakti!"
"It was inevitable ..."
—Lancer, Fate / Grand Order
Vasavi Shakti: O 'Sun, Abide to Death (日 輪 よ, 死 に 随 え, Nichirin yo, Shi ni Shitagae) is a Divine Spear that belongs to Karna, a spear of light given to him by the God of Thunder, Indra. In preparation for the final fight between Karna and Arjuna, Indra tricked Karna into removing his golden armor to help his son, but he admired Karna for his noble behavior which reflected Surya's majesty. Indra felt that his own honor would be tarnished if something was not given as compensation, and personally felt that Karna, although the enemy of his son, could properly control his spear. It was said that even Indra, the King of the Gods himself, was unable to properly control the spear of light. Despite obtaining it, there are no records of Karna actually using the spear in battle prior to his death.
This was a spear made of lightning that could only strike once, but had the power to kill even gods. Even though he lost his weaponry in legends, he still possessed it as a Heroic Spirit. He has it as a spear and can be used in conjunction with the armor, but cannot be activated while still wearing the armor. It still counted as a divine weapon even though it was in its inactive state. This was a large spear that was longer than Karna's height, the head of the spear was 1 m high, and had a size that made it impossible for humans to use it. Its swing alone was equivalent to an A-Rank attack, even though its physical strength was only B-Rank. The spear itself is very wasteful in terms of energy consumption. FYI, even Vasavi Shakti is not on the GoB.
As a fee to turn the overwhelming defensive power into a spear, he could use the spear's Anti-Divine skill. While he passed his armor over to Jinako in Fate / Extra CCC, he was still able to forcibly manifest the spear, but was dying immediately after using it. It is said to be capable of destroying anything in a single hit, a single strike that removes all kinds of obstacles. Its strength is enough to kill a god. Therefore, Heroic Spirits, Monstrous Beasts, Phantasmal Beasts, Divine Beasts, Shields, Fortresses, Bounded Fields, and all existences bowed before his might. It failed to penetrate the Akhilleus Kosmos due to its (Anti-World) nature although it eventually succeeded in destroying it.
When used in Fate / Extra CCC and Fate / Grand Order, it flies into the air, then the wing-like armor on its back opens like wings of fire. Pointed the spear at the enemy, then the flames gathered between the wings and merged into the spear. Fires at the enemy as a beam of light from the tip of the spear, creating a large explosion. For the NP dmg calculation, we collect the data first. His stat at level 90 is 12976 (already 1000 Fou), NP1 multiplier 400%, assuming skill 2 is level 10, there is Buster up 30% and NP up to 20%, Divinity gives additional dmg 200, base multiplier 1.05x. He generates NP dmg of around 29,531.47 / enemy. Classified as the highest among AoE of all classes. Before upgrading it was only around 22k / enemy.
When meeting a Divine enemy, he has a bonus of 150 ~ 200% depending on the OC, it will be around 44,197.20 ~ 58,862.94 / enemy. It's high (even though it's still below Siegfried against Dragon). But what makes NP even cooler is that there is Buster resist down to all enemies, this is useful when used in NPBB.
ACTIVE SKILL
1. Discernment of the Poor
Rank: A.
Effect: Reduces one enemy's debuff resistance (50% down at level 10) for 1 turn + Prevents them from using their NP for 1 turn (this also prevents the enemy from gaining NP charge).
Cooldown: 8/7/6
Discernment of the Poor (貧者 の 見識, Hinja no Kenshiki) is an insight into the character and attributes of your opponent. He will not be deceived by the excuses and deceit of words. It's the power to understand the true nature of the opponent. This skill is a blessing from his story that understands the life and value of the weak for being someone without a single relative. Even Amakusa tried his best not to lie in front of Karna in order to avoid this skill. For gameplay, this is good because it can reduce the enemy's debuff resist, this makes it easier for other debuffs to enter. There is also an effect of locking the enemy's NP + NP gain, so the enemy cannot increase the NP gauge in any way for that 1 turn.
2. Mana Burst (Flame)
Rank: A.
Effect: Increases own Buster card performance (30% at level 10) for 1 turn + Increases own NP damage (20% at level 10) for 1 turn.
Cooldown: 7/6/5
Mana Burst (Flames) (魔力 放出 (炎), Maryoku Hōshutsu (Honō)) is a version of Mana Burst that combines weapons with Mana which gives the effect of fire. In Karna's case, the fire becomes the energy in the weapon used. This skill is usually active and all weapons received by Karna receive this effect. Because when using this skill calls "O Agni". He can use this skill to burn his insides, all of Vlad's spears in his body are completely burned. The scene looked as if the god of fire, Agni had come down to earth. A stream of fire formed around Karna as if to burn the ground, yet it didn't injure a single strand of his hair. For gameplay, this skill helps dmg output of NP and crit. Plus the CD is only 5 turns so cool.
3. Uncrowned Arms Mastership
Rank: -
Effect: Charges own NP gauge by 25% + Increases own critical star generation rate (50% at level 10) for 3 turns + Increases own critical damage (40% at level 10) for 3 turns.
Cooldown: 8/7/6
a.k.a Uncrowned Martial Arts (無 冠 の 武 芸, Mukan no Bugei) is a hand skill that others don't recognize for various reasons. To Karna's opponent, the rank of Karna's sword, spear, bow, riding and Divinity skills seemed to be 1 rank lower than it actually was. If the name is revealed, the effect will be lost. This has something to do with discriminating him because he comes from a lower class, so no one believes in his skills. For gameplay, this skill is really good because it can fill NP (can make farm), stargen up, and crit damage up.
PASSIVE SKILL
1. Magic Resistance
Rank: C
Effect: Increases own resistance to debuffs by 15%.
Cancel the mantra with a chant under two verses. Cannot defend against magecraft at High Thaumaturgy and Greater Rituals levels. However, that will not happen when receiving the effect of his Noble Phantasm in the form of armor, making Magic Resistance not limited by this rank.
2. Divinity
Rank: A.
Effect: Increases own damage by 200.
Son of the Surya, the Sun God. After his death, he merged with Surya, making Karna a supreme Divine Spirit. This Divine Spirit skill is useful when he is fighting Heroic Spirits who are descendants of the sun god with Divinity B or lower.
3. Riding
Rank: A.
Effect: Increases own Quick card performance by 10%.
His figure riding a chariot and running across the battlefield is depicted in the Mahabharata
BOND CE
Name: Lamp of the Unfortunate
Illustrator :?
Min / Max ATK: 100/100
Min / Max HP: 100/100
Stars: 4 ★
Cost: 9
Max Level: 80
Craft Essence ID: 283
Effect: When equipped on Karna, increase Quick Card, Arts Card, & Buster Card performance of all allies by 8% while on the field.
Lore:
The king once invited a man who had reached enlightenment to a lavish party.
It continued into the night, and the man's path home slipped into darkness.
The king, rich as he was, decorated this path with lamps,
but with one strong gust of wind, the lights he had prepared all went out.
Despite this, one faint light still illuminated the enlightened man's way.
It was the heartfelt gift of a poor old man,
who could not afford even one offering,
and whose low social status prevented him from admission to the party.
—Receiving much praise and admiration
certainly can add flavor to life.
But I consider myself blessed
to have known this one quiet act of devotion.
CE Suggestion:
Wolves of Mibu
Launch Order
Limited / Zero Over
Victor from the Moon
Our Conquest on The Ocean of Stars
Joint Recital
Dababu Hamatu Basu
Gu-da-O
Fondant au Chocolat
Bond CE himself
Etc
Servant's Suggestion
Merlin
Waver
Helena
Shakespeare
Yan Qing
Hans
Chiron
Stheno
Nighty
Etc
Advantage
SSR, high stat
All good skills
good stargen
Crit & NP damage (post-interlude)
Disadvantages
SSR, big cost LoL
Even though crit is sick, star absorb is not friendly enough
NP gain is a bit sluggish
Before upgrading, NP he was amused
Conclusion
He is a good hitter, even if NP gain and star absorb suck, but as long as he is supported using the right CE, he can be helped. he Crit is one of the highest and post-interlude, he NP is also in the top ranks.