Super Aoko is the manifestation of Aoko Aozaki after entering Redshift mode—a state in which she wields the overwhelming power of Magic Blue. To activate Blue, she closes her eyes and connects to the Root. In Mahoyo, she manipulates the time of Soujuurou Shizuki. Initially, she planned to take five minutes before his death, but when anger overcame her after witnessing his memories, she instead took ten years from him in exchange.
Aoko's actions did not go unnoticed by the Counter Force. It attempted to stop her by inflicting immense pain, as the Fifth Magic is considered an event that should not occur.
During her first activation, Aoko's primary goal was to bring Soujuurou back to life. True resurrection is something that even True Magic cannot accomplish, and restoring a dead body through healing alone would never suffice. Aoko ultimately chose to prevent his death rather than resurrect him. She avoided large-scale manipulation—either due to lack of power or moral hesitation—and instead opted for an exchange between the two of them. Soujuurou returned as he was before his death, his body appearing completely unchanged.
She performed two miracles in manipulating his time. First, she rewound the five minutes encompassing his death and relocated them. During this temporal intervention, she borrowed ten years of his time to summon her older self. This granted Aoko the abilities and experience of her future self, effectively saving Soujuurou by displacing his death into another space. By skipping five minutes in time, she was no longer present in that axis.
Aoko took ten years of Soujuurou's time to overlay herself and enter Redshift mode—turning her hair a deep crimson.
ATK: 1,944/12,584
HP: 1,940/13,230
Lv.100 Grail ATK: 13,775
Lv.100 Grail HP: 14,494
Lv.120 Grail ATK: 16,169
Lv.120 Grail HP: 17,034
Voice Actor: Tomatsu Haruka
Illustrator: Koyama Hirokazu
Attribute: Star
Growth Curve: S
Star Absorption: 147
Star Generation: 15.6%
NP Charge ATK: 0.33%
NP Charge DEF: 3%
Death Rate: 5%
Alignments: Lawful・Good
Gender: Female
Height / Weight: 163 cm / 51 kg
Source: Mahoutsukai no Yoru
Region: Japan
Role: farmer, mob-cleaner, semi-support, healer, critter
Basic Traits: Existence Outside the Domain, Hominidae Servant, Humanoid, Living Human, Servant, Enuma Elish Nullification
Strength: B
Agility: EX
Luck: D
Endurance: D
Mana: EX
NP: A+
DECK
QAAABEx
Q: 4 hits
A: 3 hits
B: 3 hits (AoE)
Ex: 5 hits (AoE)
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For NP gain, her best chain is obviously an Arts chain. With an NP gain rate of 0.33%, 30% Arts up from Skill 1 at level 10, and an additional 2% Arts up from her passive, assuming no crits or overkill, we get:
Arts + Arts + Arts + Bonus + Extra
= 4.91% + 6.87% + 8.83% + 20% + 9.90%
= 50.51%
If Skill 3 is applied to her before transformation, it gives another 30% Arts up at level 10, making it:
Arts + Arts + Arts + Bonus + Extra
= 5.80% + 8.21% + 10.61% + 20% + 9.90%
= 54.52%
Her NP gain per card is still rather low, since Super Aoko's base NP gain is lower than regular Aoko's. Fortunately, it's compensated by her passive, which charges 10% NP per turn. By the way, she can also Arts chain with NPAA. Assuming 3 enemies and no crit/overkill:
NP + Arts + Arts + Extra
= 19.60% + 6.87% + 8.83% + 9.90%
= 45.20%
Just the NP's refund alone is slightly below Hokusai's, but her overall performance exceeds Jason's. If Skill 3 is applied to her before transformation, giving an extra 30% Arts up:
NP + Arts + Arts + Extra
= 24.06% + 8.21% + 10.61% + 9.90%
= 52.78%
Her NP refund is comparable to Summer Melt/Lambda, and her overall NP gain surpasses Vritra.
---
For star generation, her best chain is ABQEx. With a stargen rate of 15.6%, plus 20% Buster and Extra up from her regular NP, and assuming no crits or overkill, she can generate around 26–54 critical stars.
If Skill 3 is applied to her before transformation, it gives 30% Buster and Quick up at level 10, boosting the result to 27–57 stars.
The AoE Extra Attack really helps her star gen.
NOBLE PHANTASM
Name: Earthlight Starbow
Rank: A+
Classification: Anti-Army
Type: Arts
Range: 3–99
Targets: Up to 99 enemies
Hit-counts: 5
Effect:
Ignores Invincibility for 1 turn (activates first)
Ignores Defense Up for 1 turn (activates first)
Deals AoE Arts damage (450% at NP1)
Deals additional bonus damage based on Magic Bullet stacks (100 + 10 × N)%
Consumes up to 10 Magic Bullet stacks
Overcharge Effect:
Reduces all enemies' DEF (10–30% depending on OC level) for 3 turns (activates first)
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"Six Planes formed! Satellite Cylinder, off! Look Back! Route opened! Earthlight Starbow!"
– Foreigner
Earthlight Starbow is the strongest magic bullet Aozaki Aoko can fire at her current age—the culmination of all her efforts. Super Aoko's appearance is always the same, but its internal state and power vary slightly depending on how far into the future she accessed her future self.
Technically, this bullet is a simple spell that utilizes rapidly spinning magical circuits as a barrel to fire energy. Aoko is considered unmatched in speed, accuracy, and destructive power when firing this spell.
Aoko's bullets have three power levels:
Snap: A light spell focused on rate-of-fire, like a machine gun.
Draw: Surrounded by wind pressure and formula-triggered, more akin to artillery.
Magic Blow: The strongest type—compressed magic bullets amplified using her Crest. Requires the "Tour Plan" configuration beforehand. This is the one used in Earthlight Starbow.
With ATK 13,584 (level 90), NP1 (450%), 30% Arts Up from Skill 1 (post-henshin) or Skill 3 (pre-henshin), 2% passive Arts Up, base multiplier 1x:
Without stacking buffs:
OC100% = 20,414.31 / enemy
OC300% = 22,270.15 / enemy
OC500% = 24,126.00 / enemy
+1 Magic Bullet = 22,455.74
+5 Magic Bullet = 30,621.46
+10 Magic Bullet = 40,828.61
OC + Magic Bullet variations:
OC300% + 1 Bullet = 24,497.17
OC300% + 5 Bullets = 33,405.23
OC300% + 10 Bullets = 44,540.31
OC500% + 1 Bullet = 26,538.60
OC500% + 5 Bullets = 36,189.00
OC500% + 10 Bullets = 48,252.00
With both Skill 3 (pre-henshin) + Skill 1 (post-henshin) = 60% Arts Up (+2% passive):
OC100% = 25,053.92
OC300% = 27,331.55
OC500% = 29,609.18
+1 Bullet = 27,559.31
+5 Bullets = 37,580.88
+10 Bullets = 50,107.84
OC300% + 1 Bullet = 30,064.71
OC300% + 5 Bullets = 40,997.33
OC300% + 10 Bullets = 54,663.10
OC500% + 1 Bullet = 32,570.10
OC500% + 5 Bullets = 44,413.77
OC500% + 10 Bullets = 59,218.36
---
Overall, her damage is inconsistent. In its default form (without full Magic Bullet stacks or double buffing), her output is pretty underwhelming. Even with full buffs, it's still not that explosive—though it's still better than Hokusai.
The problem: the 10 Magic Bullet stacks from Skill 1 are consumed by any attack (NP or normal), meaning follow-up turns rely solely on the 2 passive stacks per turn. Even cooldown reducers like Koyanskaya can't fully cover that drop-off.
What does shine about this NP is its strong utility:
Ignores Invincibility
Ignores Defense Up
Those effects are niche-clearing and great for buff-heavy enemies.
ACTIVE SKILL
1. Search for the Milky Way
Rank: EX
Cooldown: 6 / 5 / 4 turns
Effect:
Grants self 6 Magic Bullet buffs
Grants self Invincibility (1 turn)
Increases self Arts performance by 30% (3 turns at level 10)
---
When using Quick, Arts, or Buster cards, each hit consumes 1 Magic Bullet to grant +50% ATK per hit (1-time effect per buff).
When using the Extra Attack, it consumes all Magic Bullet stacks to give a massive ATK boost: (50 × N)%, with N = number of stacks (up to 20).
---
This is a clever technique unique to Super Aoko, where she manipulates the timeline by overlapping fragments of 0.1 seconds into the past and 0.1 seconds into the future. By doing so, she effectively displaces herself from the current timeline, making attacks aimed at her miss entirely. She is, in a sense, "not really there."
She constantly shifts between micro-moments of the past and future, dodging harm by never truly being present in the now.
---
This skill is excellent both offensively and defensively:
6 Magic Bullet stacks provide a major damage boost, especially when used with Extra Attacks or her NP.
Invincibility improves survivability.
Arts buff enhances NP gain, NP damage, and Arts card effectiveness.
The 4-turn cooldown at max level is very short, especially for a card-type buff skill.
However, there's one major drawback:
All of Super Aoko's normal attacks and NPs consume Magic Bullet stacks. This means the 6 stacks from this skill won't last long if you're actively using her.
You cannot stack bullets unless you deliberately avoid attacking with her for a turn or two, which is rarely optimal. So, even with the strong buff, her output dips quickly after the initial burst.
It's a classic burst-centric kit: huge damage turn one, less so on the follow-up unless you recharge quickly or wait.
2. Magic Circuits (Revolution)
Rank: EX
Cooldown: 9 / 8 / 7 turns
Effect:
Charges own NP gauge by 100% (at level 10)
Gains 40 critical stars (at level 10)
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This is the Super Magic Circuit that only appears after Aoko activates the Fifth Magic. It generates an enormous amount of magical energy—so overwhelming and incomprehensible that no one can fully grasp the nature of the spell or the theory behind it.
Not even Aoko herself understands how it works.
Only Zelretch, the master of the Kaleidoscope, can instantly grasp its structure at a glance.
---
This is a powerful utility skill with two straightforward yet essential effects:
Full 100% NP charge makes her instantly NP-ready, solving the biggest issue of her pre-henshin turn which only sets her up for transformation. This ensures smooth NP usage every time the skill is ready.
40 crit stars is an excellent amount, especially combined with her Foreigner class, which often gives her a high star weight. When timed right, this guarantees crits and greatly enhances her burst damage.
It's a long cooldown (7 turns minimum), but since it fills her entire NP bar and enables instant crit potential, it's easily one of her most vital tools in both farming and boss fights.
3. First Star
Rank: C
Cooldown: 10 / 9 / 8 turns
Effect: (Can only be used when NP gauge is 100% or higher)
Consumes 100% NP gauge
Increases own Buster performance by 50% (5 turns)
Increases own Extra Attack performance by 100% (5 turns)
Charges party's NP gauge by 50% (except self)
Reduces party's skill cooldowns by 2 (except self)
Heals party HP by 5000
---
"There and here,
Beginning and end.
To the only star shining in the sky,
May this signal reach you."
---
This skill is jam-packed with support and self-buffing effects, but comes with a steep cost: consuming 100% NP gauge. Here's how it breaks down:
For Aoko herself:
Massive buffs to Buster (50%) and Extra Attack (100%) for a full 5 turns. Very strong when you can align it with her NP or crit chains.
However, she only has one Buster card in her deck, and her Extra hit—though AoE—isn't always easy to time with the buffs.
Also, since the skill eats 100% NP gauge, it disrupts her NP loop potential, which is a huge trade-off.
For the team:
50% NP charge, 2-turn CD reduction, and 5k heal are incredibly strong for party support. This is almost Merlin-tier utility, especially for setups needing faster NP rotations or burst turns.
Sadly, Aoko herself gains nothing from these party buffs, making this less efficient if you're using her as main DPS.
---
Best used in support-focused setups, where Aoko transitions from DPS to a tactical enabler, helping the team unleash their NP and skills faster.
If you're aiming to maximize her own NP damage, it's usually better to skip this skill or save it for a non-looping turn.
Alternatively, use this skill before henshin (when it's called something else) and cast it on her, to maximize Arts buffs without sacrificing NP.
It's flashy, impactful, and beautiful—but a bit too costly if you're building Super Aoko as your primary DPS.
PASSIVE SKILLS
1. Existence Outside the Domain
Rank: E
Effect:
Gains 2 Critical Stars per turn
Increases own Debuff Resistance by 2%
She's not a lifeform from another planet, but stars (that rotate in the opposite direction) follow her—and she doesn't know why.
2. Territory Creation
Rank: E
Effect:
Increases own Arts Performance by 2%
She can't maintain a proper workshop, nor does she have even a single cent in her bank account.
3. Item Construction
Rank: E
Effect:
Increases own Debuff Success Rate by 2%
Life hack: just take your older sister's stuff.
4. Magician
Rank: C
Effect:
Increases own Debuff Resistance by 20%
Increases own Instant-Kill Resistance by 20%
Increases own Buff Removal Resistance by 20%
Converts Invincibility status into Anti-Purge Defense status
One of the few existing true Magicians. Possesses resistance against magical energy, fate (insta-kill), time, and purification (purge).
5. Magic Bullet Deployment
Rank: EX
Effect:
Grants self Buff Regeneration
(Buff: Grants self 2 Magic Bullet stacks every turn)
A skill that only appears after Aoko uses her Noble Phantasm and transforms.
6. Magic Circuits (Rotation)
Rank: B
Effect:
Grants self Buff Regeneration
Gains 3 Critical Stars per turn
(Buff: Charges party's NP gauge by 10% every turn)
This skill appears when she becomes Super Aoko. A former active skill that turns into a passive one after transformation, though slightly weaker in output.
APPEND SKILLS
1. Extra Attack Finesse Improvement
Effect:
Increases own Extra Attack performance by 50% (at Level 10)
2. Mana Loading
Effect:
Starts battle with 20% NP gauge (at Level 10)
3. Anti-Saber Attack Damage Aptitude
Effect:
Increases own attack against Saber-class enemies by 30% (at Level 10)
BOND CE
Name: Waiting in the Sky
ID: 2048
Illustrator: yume32ki
ATK: 100/100
HP: 100/100
Cost: 9
Max Level: 80
Effect: When equipped on Aozaki Aoko: Increases own NP damage by 30% + Grants self-Buff regeneration.
(Buff = Grants self-Magic Bullet buff every turn)
Lore:
First and foremost, a guitar bought with her own money. No longer in use, yet still supporting the depths of her heart.
"Yes, when you're stuck, casually produce your favorite sound! It won't solve anything, but doesn't it reset your feelings to zero?"
Rather than reaching the goal, the excitement lies in starting from the beginning, said the magician, with a hint of deception. Again and again. May there be new encounters in your life.
"So, I'll give you this. If you don't need it anymore, come back and return it to me."
Isn't it more like "entrusting" than "giving"? You swallowed the words about to be returned, nodding proudly. Impossible tasks are the trademark of a magician. Among the numerous tasks ahead, one daunting challenge has been added.
---
Recommended CE:
Kaleidoscope
Wizard Marshal
Bond CE
Golden Sumo
Formalcraft
A'
Ocean Flyer
Dive to Blue
Painting Summer
Chasmatis
Flowing Pool of Wine
Heavenly Demon Princess
Walk in the Park
A Pilgrimage To The Other Side
Halloween Petite Devil
Halloween Princess
Crystallization of Winter
Imaginary Number Magecraft
Etc.
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Recommended Servants:
Castoria
Tamae
Oberon
Koyanskaya
Proto Merlin
Waver
Reines
Hans
Yui
GilCas
Eliz Lancer
Jeanne Summer
Mary Anning
Edison
Nero Bride
Etc.
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Strengths:
Super Aoko's stats are similar to Kukulkan, making her a good damage dealer.
First Super Aoko Servant with AoE regular attacks.
High potential for maximum damage.
Short cooldown on Skill 1.
Each card can consume Magic Bullet to increase damage, and Extra Attacks consume all of them (acting like a mini NP).
NP can bypass all defense types except Anti-Purge.
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Weaknesses:
Overly Complex: Her mechanics are complicated, requiring a lot of management.
Poor NP Gain: Both regular Aoko and Super Aoko have poor NP gain.
Cannot Be a Main 3-Turn DPS: Due to her transformation gimmick (Henshin), she struggles to serve as a primary 3-turn damage dealer.
Low Base NP Damage: Without stacking Magic Bullet or Overcharge, her NP damage feels underwhelming.
Long Cooldowns on Skills 2 & 3: These long cooldowns hinder her effectiveness in prolonged battles.
Skill 3 Costs 100% NP: After Henshin, Skill 3 consumes the entire NP gauge, limiting future NP usage.
Magic Bullet Difficult to Stack: All of her attacks consume Magic Bullet stacks, making it hard to save them for big damage bursts. Avoid Brave Chains with her unless you want them to be consumed.
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Conclusion:
Aoko has high damage potential, but her gimmicks and weaknesses make her position less favorable. Her concept is unique but too unique, which makes it hard to meet the expectations for a new Foreigner, especially when compared to powerful recent ones like Kukulkan.