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Chapter 426 - 65. White Obelisk

"The White Wolf ending, huh..."

Li Aozi looked at the final comment, sighed, and shook his head.

The main quests in "Starry Abyss" could only be done once per person, typically spanning one to two versions, and were extremely lengthy, but the rewards were always plentiful.

The six endings had no inherent good or bad; each had its own symbolism and was suited to different groups of people.

Giant Dragon—Immense strength, a longing for wealth. Players interested in this would achieve this ending, aiming to earn money openly through their strength.

Demon—Unprincipled, taking advantage of others without concern for moral boundaries, ready to benefit themselves even by playing both sides and securing three benefits from one quest.

Asura—Abandoning thought, smashing everything. These players didn't want to read lengthy texts or navigate complex tasks. They jumped through narratives, refused to collect clues, and killed whomever they met, purely chosen by the god of terror.

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