In the initial stages of conceptualizing "Endless Fantasy Legend 2," Lilith had already decided to have intense and tough emotional moments in the storyline that break the players' defenses.
The inability to skip the story and the feature to replay certain parts were developed specifically for this purpose.
But how exactly could they break the players' defenses? This was where technical expertise came into play.
Initially, Lilith did consider several other options, such as initially portraying an utterly despicable antagonist and then forcefully redeeming them, or making a beloved character act out of character.
However, these methods felt somewhat lacking in intensity.
"Endless Fantasy Legend 2" itself is a complex game, encapsulating a vast array of content, including various IPs and designs from different countries, all of which influence its narrative style.