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Chapter 37 - A Different Landscape

Chapter 37

Nexus Corporation, which funded the virtual game that A Different Landscape created, wanted to oversee the game development and manage the storyline and scenarios to gain control over the flow of the players use and interaction. Damon was cautious and always perceptive of the possible outcome of his decisions. The moment he was approached by multiple corporations to obtain the rights to his creation, he made sure to draw a binding legal contract that he alone had the authority to implement changes in inside his creation and no other entity could interfere without his approval. This ensured that he maintained creative control over his virtual game and protected his vision from being altered by outside influences.

He even hired the best programmers and game developers under his wing; all 12 of them created every single thing inside the Arcane Crusade virtual game. The game capsule was manufactured and assembled in a top-secret location to ensure the utmost security and confidentiality. His dedication to maintaining control over his creation ultimately led to the immense success and popularity of the Arcane Crusade virtual game.

The three corporations that changed the landscape of gaming made sure to honor the creators creative vision, but all the time many shareholders wanted to gain access to the main system to manipulate the game to earn more profits. Despite the constant pressure from shareholders, the Damon at that time remained steadfast in their commitment to preserving the integrity of the game and ensuring a fair and enjoyable experience for all players. The success of Arcane Crusade was a testament to their unwavering dedication to their original vision.

For nearly thirty years, Damon worked tirelessly with his team from their own isolated homes and made millions upon the success of the game. The gaming capsule was equipped with the most advanced technology to ensure the user or player would never get mentally and physically affected to prolong use.

The tower was the main entry point of the Arcane Crusade; all players will virtually appear on a large open flat land facing the massive tower. Upon entering, the players were welcomed with the most amazing view, a landscape filled with unfamiliar creatures and enchanting scenery.

Game Scenario that will branch out toward many more quests and tasks to make sure no player will gain the same outcome, the Damon team made sure that the main story was ever-changing based on the player; it was a simple storyline; nevertheless, it became complicated based on the player's choice. No task was the same; every time a scenario got completed, a new challenge or quest would arise, keeping the players engaged and excited to see what would happen next. And the AI created for the inhabitants of the tower were self-learning, and nearly all were given personalities that corresponded to the players interaction and choice.

The unpredictable nature of the game kept players on their toes and eager to explore all the possibilities within the immersive world created by Damon's team.

The main story was created to be ever-changing and evolving, ensuring that players would never get bored or feel like they had mastered the game. This constant evolution of the storyline and challenges kept players coming back for more, eager to see how their choices would impact the world around them.

Many players often stay within the comfort of their own fantasy as they can earn so many rewards and achievements by completing various quests and challenges at the empire of Solnara Cererindur alone. The intricate design and attention to detail allowed players to truly feel like they were part of a living, breathing world, making it difficult for them to tear themselves away as a billion gamers became addicted to its allure.

But now, having the tower became a reality; this was no longer a game but actual life. The moment the tower was real, thousands flocked to the continent, hoping to amass all the riches they could gain when they were playing it. Many succumbed to death. The old gods were amused seeing humanity crumble toward their hunger for material wealth and thirst for power.

So the old gods made the tower emit sufficient mana so many more humans would awaken their powers based on their primal instincts and fight for their future. These gods were selfish and cruel, reveling in the chaos and destruction caused by their creation. They watched from above, indifferent to the suffering of those below, as the tower continued to draw in more and more desperate souls seeking power and riches.

The nearest kingdom to the Solnara Cererindur empire is the divine kingdom of Tyriarn Isssëa, known for its unique and fascinating structures and inhabitants. One of the most notable structures in this kingdom is the Isssëa, the tower gate, which is not the only large structure on the first floor. Eight hundred miles and forty days travel west beyond the vast forest of Rithakwood lies the third largest wild forest, protected by female dryads, the oak tree spirits, and their counterparts, the male satyrs.

Rithakwood is home to the majestic divine tree, which stands much taller than the tower gate and serves as the heart and source of power for the 400 hundred thousand elven inhabitants of this hermit kingdom. The tree is significantly larger than any other structure in the kingdom, with roots covering ten acres of land and a height of 160 meters. Despite the tense relationship between the elven community and the dragooned and beasting inhabitants of the floating islands and fortress, the majestic tree remains a symbol of unity and strength for all who reside in Rithakwood.

The forest of Rithakwood is teeming with unusual plants and animals, including ethereal beings that walk freely while being watched over by the great tree. The tall, massive trees are twice as big as the trees that grow throughout the first floor, and the Elves believe that the power of the trees is what keeps their realm hidden and safe from strangers. Unlike the cursed forest east of the tower, which is believed to contain numerous lethal toxins, Rithakwood is filled with various races and creatures that serve as a formidable barrier against any potential invaders.

The dense foliage and treacherous terrain of Rithakwood make it nearly impossible for enemies to navigate through without facing serious danger. The creatures that inhabit the forest are fiercely loyal to the divine tree, which serves as the forest deity and protector.

Despite their military strength and formidable force, the elves of the divine kingdom of Tyriarn Isssëa are ruled by a true noble elven lord who has never instigated any further expansion attempts. The elves are known for their powerful light and healing magic and skilled archers, making them a formidable force to reckon with in the region.

In conclusion, the divine kingdom of Tyriarn Isssëa is a fascinating and unique kingdom, with the majestic divine tree serving as the heart and source of power for the elven inhabitants. Despite the tense relationship with the Dragonoid and Beastling inhabitants of the floating islands of Rialad and the floating city fortress of Rallos , the creatures of Rithakwood forest remain fiercely loyal to the divine tree, serving as a formidable barrier against any potential invaders. The elves of this kingdom are known for their powerful magic and skilled archers, making them a formidable force in the region. The kingdom of Tyriarn Isssëa is truly a divine and fascinating kingdom, worthy of exploration and admiration.

When Damon Lazarus designed the Arcane Crusade, he was heavily influenced by his father's old stories about medieval history and mythological stories. He was an excellent marksman, but his true skill was in close combat. Edward Lazarus was a natural-born hunter and passed down his knowledge and skills to his son, Damon, who has surpassed his father at a very young age because, for one reason, Damon was born with a very rare and particular condition.

Savant syndrome is an uncommon and intriguing disorder. Dane Rinne Lazarus was identified with it. Savant skills can be very diverse and include outstanding recall, creative aptitude, mathematical talent, or musical prowess. While some savants can produce stunning works of art or music that are well beyond their years, others can easily recall large quantities of knowledge or execute intricate calculations. Despite their exceptional talents, savants frequently struggle with everyday life skills and may find it difficult to socialize or communicate with others.

Living with a savant personality can be challenging, both for the individual and for their loved ones. The savant's extraordinary abilities can be a source of pride and joy, but they can also be a source of frustration and confusion. Many savants require significant amounts of support and accommodations in order to thrive, and it is important for those around them to be patient, understanding, and supportive.

There is no cure for the savant syndrome, and there is no one-size-fits-all approach to treating or managing the condition. However, there are a number of strategies that can help savants and their families to cope with the challenges of the condition. These may include providing structure and routine, offering opportunities for creative expression,

But his condition wasn't new to the Lazarus Bloodline. Dane's father has the same condition, but it was manageable. Miyako Azai was a patient woman; she ensured that her son would harness all his skills and train him to be the best at what he did. His mastery in using a sword was unparalleled in their family, while Edward trained him in close-quarters combat using all of his body as a weapon, and because of this, he grew up seeing the world in a different manner; he enjoyed the thrill and adventure; hunting strong prey was the main ingredient that made him look normal as he could express his natural instincts and abilities. As he grew older, he wanted to hunt in a world where he could truly feel free.

Thus, he focused on creating a virtual world where he could run freely and seek strong prey for him to conquer. This virtual world became his escape from the constraints of reality, allowing him to fully embrace his primal nature and satisfy his insatiable hunger for the thrill of the hunt.

Dane's feelings returned, and he felt it at last. He was both irritated and joyful at the same time, which was the frustration he lacked. Some people believe that savant syndrome is caused by abnormal brain wiring or organization, while others think it has to do with how the brain processes information or repairs damage. A "lightbulb moment" or abrupt epiphany followed by the development of savant talents has been recorded by some savants, while others have developed their capabilities gradually over time.

When it comes to achieving his objectives, Dane is renowned for his unwavering focus and persistence. After he has made a choice, he will not stop until he has completed it, regardless of the difficulties or barriers that may arise. What makes him unique is his persistent resolve, which enables him to accomplish his goals with accuracy and commitment.

For Dane, the pursuit of his goals is not just a means to an end, but an end in itself. He craves the "absolute freedom to challenge my skill" and the sense of accomplishment that comes from creating something of his own and seeing it through to completion. He is driven by a deep-seated desire to conjure his own creations and dominate whatever challenge he sets his sights on, whether it be a towering mountain or a difficult project.

This drive is fueled by a strong sense of ownership and pride in his work. Dane sees the things he creates as an extension of himself, and he is willing to do whatever it takes to ensure its success. He is not afraid to take risks or to push himself to the limits in order to achieve his goals. In fact, he thrives on the challenge and the opportunity to prove himself.

At the same time, Dane is not afraid to admit defeat or to walk away when something is no longer serving him. He is not beholden to any one goal or pursuit, and he is willing to change course if necessary. But when it comes to the things he is truly passionate about, he is all in, willing to do whatever it takes to see them through to the end.

In short, Dane is a force to be reckoned with, a determined and focused individual who is not afraid to take risks and push himself to the limits in order to achieve his goals. Whether he is conquering a towering mountain or dominating a challenging project, he approaches every task with precision, dedication, and a fierce desire to succeed without cheating and naturally excelling in his endeavors.

"The old gods made a mistake in making my virtual game into reality. "

"I guess, with this plan, I will continue my hunt for the Evolve Drake,"

"And next conquer the empire of graves!"

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