Cherreads

The Known Combat Classes and Their Paths

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Warrior Class

Assignment Requirement: 20 Strength

A-ID Cost: 2000G (via Warrior Master)

Warrior Skills

Assault (STR 20, 150G – Warrior Master)

Rush at an opponent and strike fast. Effective in hunts and ambushes.

Berserk (STR 25, 500G – Warrior Master)

Enter a rage state that doubles healing factor but causes loss of control.

Stone Skin (STR 30, 500G – Warrior Master)

Doubles defense. Ideal for tanking and withstanding force.

Warrior's Pride (STR 35, 500G – Warrior Master)

Grants +5 Strength and boosts concentration by 2x.

Passive Trait: Warriors gain +15% Strength EXP from physical labor, such as strength training or weightlifting.

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Skill Tree II: Miner

Requirement: 20 Strength

Learned From: Miner Master / Merchant Scrolls

Mining I – 50G

Mining II – 100G

Mining III – 500G

Passive: 20% chance to yield extra minerals from ore (requires Mining I).

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Skill Tree III: Mineral Handling

Requirement: 50 Strength

Learned From: Jewelry Embedding Masters

Jewelry I – 200G

Jewelry II – 500G

Jewelry III – 1000G

Passive: 20% higher chance to extract jewels from ore (requires Jewelry I).

Subclasses (50 STR):

Knight – Specializes in either 1x Two-Handed Weapon or 1x One-Handed Weapon.

Trinity – Dual-wields One-Handed Weapons.

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Mage Class

Assignment Requirement: 20 Intelligence

A-ID Cost: 2000G (via Mage Master)

Mage Skills

Light Orb (INT 20, 50G – Mage Master)

Floating mana orb providing light; low mana cost.

Heal (INT 30, 1000G – Mage Master)

Restores 35% HP to nearby allies; emergency recovery.

Element Basics (Fire, Water, Wind) (INT 20, 1000G)

Learn elemental affinity. Each mage chooses one. Shapes learned via scrolls.

Elemental Ball (INT 20, 150G – Mage Master)

Attack-focused orb form of chosen element. Moderate mana use.

Elemental Sickle (INT 30, 250G – Mage Master)

High-damage elemental scythe shape. Consumes 2x mana.

Free-Form Shape (INT 35, 1000G – Mage Master)

Freestyle shaping of elemental mana. Final stage of mastery.

Passive Trait: Mages gain knowledge 2x faster than other classes and grow Intelligence 20% faster.

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Skill Tree II: Alchemy

Requirement: 20 Intelligence

Learned From: Alchemy Master

Potion Brewing I – 50G

Potion Brewing II – 150G

Potion Brewing III – 500G

Passive: 20% chance to brew an extra potion (requires Brewing I).

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Skill Tree III: Herb Gathering

Requirement: 20 Intelligence

Learned From: Herbalist Master

Herb Collecting I – 50G

Herb Collecting II – 150G

Herb Collecting III – 300G

Passive: 20% chance to gather one extra herb (requires Herb I).

Subclasses (50 INT):

Elementalist – Enhances elemental power.

Healer – Focused purely on restorative magic.

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Tank Class

Assignment Requirement: 20 Stamina

A-ID Cost: 2500G (via Tank Master)

Tank Skills

Brick Wall (STA 20, 100G – Tank Master)

User becomes nearly immovable. Excellent for frontline defense.

Agrom (STA 25, 250G – Tank Master)

Provokes enemies to target the user. Essential for party protection.

Rain of Green (STA 30, 300G – Tank Master)

Grants 5% HP regen every 3 seconds.

Tank's Pride (STA 35, 500G – Tank Master)

+10 Stamina, 2x stand resistance, boosts resistance with sustained attacks.

Passive Trait: Tanks gain Stamina 15% faster than other classes.

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Skill Tree II: Fishing

Requirement: 20 Stamina

Learned From: Fisherman

Fishing I – 100G

Fishing II – 200G

Fishing III – 300G

Passive: 20% chance to catch larger fish (requires Fishing I).

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Skill Tree III: Cooking

Requirement: 20 Stamina

Learned From: Cooks

Cooking I – 100G

Cooking II – 250G

Cooking III – 500G

Passive: 20% chance for buffs to last longer (requires Cooking I).

Subclasses (50 STA):

Paladin – Uses holy energy for healing and protection.

Thorns – Defensive style that deals damage while tanking.

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Archer Class

Assignment Requirement: 20 Dexterity

A-ID Cost: 2000G (via Archer Master)

Archer Skills

Split Shot (DEX 20, 100G – Archer Master)

Fires a split arrow with +50% critical chance.

Nature's Call (DEX 25, 200G – Archer Master)

Restores 5% HP and stamina per tick.

Arrow Rain (DEX 30, 250G – Archer Master)

Launches multiple arrows to rain down on a target area.

Call of the Forest (DEX 35, 500G – Archer Master)

Enhances stealth in wooded areas and increases crit chance.

Passive Trait: +20% crit chance and +15% Dexterity EXP gain.

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Skill Tree II: Skinning

Requirement: 20 Dexterity

Learned From: Archer Master

Skinning I – 200G

Skinning II – 400G

Skinning III – 1000G

Passive: 20% chance to extract more animal hides (requires Skinning I).

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Skill Tree III: Taming

Requirement: 20 Dexterity

Learned From: Tamer Master

Taming I – 400G

Taming II – 800G

Taming III – 1500G

Passive: +20% taming success chance (requires Taming I).

Subclasses (50 DEX):

Assassin – Stealthy, high-damage, critical-focused.

Ranger – Nature-bound scout, ranged DPS and survivalist.

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