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Warrior Class
Assignment Requirement: 20 Strength
A-ID Cost: 2000G (via Warrior Master)
Warrior Skills
Assault (STR 20, 150G – Warrior Master)
Rush at an opponent and strike fast. Effective in hunts and ambushes.
Berserk (STR 25, 500G – Warrior Master)
Enter a rage state that doubles healing factor but causes loss of control.
Stone Skin (STR 30, 500G – Warrior Master)
Doubles defense. Ideal for tanking and withstanding force.
Warrior's Pride (STR 35, 500G – Warrior Master)
Grants +5 Strength and boosts concentration by 2x.
Passive Trait: Warriors gain +15% Strength EXP from physical labor, such as strength training or weightlifting.
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Skill Tree II: Miner
Requirement: 20 Strength
Learned From: Miner Master / Merchant Scrolls
Mining I – 50G
Mining II – 100G
Mining III – 500G
Passive: 20% chance to yield extra minerals from ore (requires Mining I).
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Skill Tree III: Mineral Handling
Requirement: 50 Strength
Learned From: Jewelry Embedding Masters
Jewelry I – 200G
Jewelry II – 500G
Jewelry III – 1000G
Passive: 20% higher chance to extract jewels from ore (requires Jewelry I).
Subclasses (50 STR):
Knight – Specializes in either 1x Two-Handed Weapon or 1x One-Handed Weapon.
Trinity – Dual-wields One-Handed Weapons.
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Mage Class
Assignment Requirement: 20 Intelligence
A-ID Cost: 2000G (via Mage Master)
Mage Skills
Light Orb (INT 20, 50G – Mage Master)
Floating mana orb providing light; low mana cost.
Heal (INT 30, 1000G – Mage Master)
Restores 35% HP to nearby allies; emergency recovery.
Element Basics (Fire, Water, Wind) (INT 20, 1000G)
Learn elemental affinity. Each mage chooses one. Shapes learned via scrolls.
Elemental Ball (INT 20, 150G – Mage Master)
Attack-focused orb form of chosen element. Moderate mana use.
Elemental Sickle (INT 30, 250G – Mage Master)
High-damage elemental scythe shape. Consumes 2x mana.
Free-Form Shape (INT 35, 1000G – Mage Master)
Freestyle shaping of elemental mana. Final stage of mastery.
Passive Trait: Mages gain knowledge 2x faster than other classes and grow Intelligence 20% faster.
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Skill Tree II: Alchemy
Requirement: 20 Intelligence
Learned From: Alchemy Master
Potion Brewing I – 50G
Potion Brewing II – 150G
Potion Brewing III – 500G
Passive: 20% chance to brew an extra potion (requires Brewing I).
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Skill Tree III: Herb Gathering
Requirement: 20 Intelligence
Learned From: Herbalist Master
Herb Collecting I – 50G
Herb Collecting II – 150G
Herb Collecting III – 300G
Passive: 20% chance to gather one extra herb (requires Herb I).
Subclasses (50 INT):
Elementalist – Enhances elemental power.
Healer – Focused purely on restorative magic.
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Tank Class
Assignment Requirement: 20 Stamina
A-ID Cost: 2500G (via Tank Master)
Tank Skills
Brick Wall (STA 20, 100G – Tank Master)
User becomes nearly immovable. Excellent for frontline defense.
Agrom (STA 25, 250G – Tank Master)
Provokes enemies to target the user. Essential for party protection.
Rain of Green (STA 30, 300G – Tank Master)
Grants 5% HP regen every 3 seconds.
Tank's Pride (STA 35, 500G – Tank Master)
+10 Stamina, 2x stand resistance, boosts resistance with sustained attacks.
Passive Trait: Tanks gain Stamina 15% faster than other classes.
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Skill Tree II: Fishing
Requirement: 20 Stamina
Learned From: Fisherman
Fishing I – 100G
Fishing II – 200G
Fishing III – 300G
Passive: 20% chance to catch larger fish (requires Fishing I).
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Skill Tree III: Cooking
Requirement: 20 Stamina
Learned From: Cooks
Cooking I – 100G
Cooking II – 250G
Cooking III – 500G
Passive: 20% chance for buffs to last longer (requires Cooking I).
Subclasses (50 STA):
Paladin – Uses holy energy for healing and protection.
Thorns – Defensive style that deals damage while tanking.
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Archer Class
Assignment Requirement: 20 Dexterity
A-ID Cost: 2000G (via Archer Master)
Archer Skills
Split Shot (DEX 20, 100G – Archer Master)
Fires a split arrow with +50% critical chance.
Nature's Call (DEX 25, 200G – Archer Master)
Restores 5% HP and stamina per tick.
Arrow Rain (DEX 30, 250G – Archer Master)
Launches multiple arrows to rain down on a target area.
Call of the Forest (DEX 35, 500G – Archer Master)
Enhances stealth in wooded areas and increases crit chance.
Passive Trait: +20% crit chance and +15% Dexterity EXP gain.
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Skill Tree II: Skinning
Requirement: 20 Dexterity
Learned From: Archer Master
Skinning I – 200G
Skinning II – 400G
Skinning III – 1000G
Passive: 20% chance to extract more animal hides (requires Skinning I).
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Skill Tree III: Taming
Requirement: 20 Dexterity
Learned From: Tamer Master
Taming I – 400G
Taming II – 800G
Taming III – 1500G
Passive: +20% taming success chance (requires Taming I).
Subclasses (50 DEX):
Assassin – Stealthy, high-damage, critical-focused.
Ranger – Nature-bound scout, ranged DPS and survivalist.