Cherreads

The only person who was summoned the goddess and the devil

Asanda_Ngozi
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Chapter 1 - Chapter 1: A Goddess and the Devil!?

I was sitting in my class reading my favourite novel up until this happened.

Me and my classmates gasp as we see a magical circle underneath our feet. We all run to open the classroom doors but they don't budge. Suddenly it starts to glow and a huge light flashes, I close my eyes and when I open them I see a a floating woman.

"Uhhh...who are you?". I asked the woman." I'm a goddess of course". I thought to myself that this looks like in the novels I love to read. I smirk "they need a hero like me right?". "Yes that's true. But how did you know?". I told her about the novels I like to read.

She took out her book "I'm going to grant you your powers okay?". I nod excitedly hoping I would get cool powers like the protagonists on the novel I love.

I got 15 skills in total. The goddess asked me to say window status and I repeated after her. I can see all the skills I have

1. **Enhanced Reflexes**:

- **Description**: Significantly improves a character's reaction time, allowing them to dodge attacks and respond quickly in combat.

- **Limitations**: Requires focus and can be hindered in chaotic environments.

2. **Elemental Affinity**:

- **Description**: A character can harness and manipulate a specific element (e.g., fire, water, earth) to enhance attacks or defense.

- **Limitations**: May be weaker against opposing elements and can deplete the character's energy quickly.

3. **Combat Instincts**:

- **Description**: Provides an intuitive sense of the flow of battle, allowing characters to predict opponents' movements and adapt their strategies.

- **Limitations**: Can be overwhelmed by multiple opponents or unforeseen circumstances.

4. **Weapon Mastery**:

- **Description**: Expertise in using a variety of weapons, allowing for proficiency with swords, bows, or other armaments.

- **Limitations**: Mastery takes time, and characters may struggle initially with unfamiliar weapons.

5. **Stealth Techniques**:

- **Description**: Training in sneaking and remaining undetected, useful for reconnaissance and ambush.

- **Limitations**: Ineffective in well-lit or crowded areas, and noisy equipment can negate the advantage.

6. **Healing Touch**:

- **Description**: Ability to heal minor wounds and injuries through touch or meditation.

- **Limitations**: Can't heal severe injuries or diseases and requires substantial energy and focus.

7. **Monstrous Strength**:

- **Description**: Exceptional physical strength, allowing characters to perform feats like lifting heavy objects or overpowering opponents.

- **Limitations**: May sacrifice speed or agility, and stamina can be drained quickly.

8. **Tactical Genius**:

- **Description**: A high level of strategic thinking that enables characters to devise clever plans and overcome odds through intelligence.

- **Limitations**: Plans can easily fall apart, especially when faced with unpredictable circumstances or stronger opponents.

9. **Beast Communication**:

- **Description**: The ability to communicate with and tame animals or magical creatures, forming bonds and alliances.

- **Limitations**: Can only communicate with certain types of creatures, and difficult beasts may be challenging to manage.

10. **Illusion Casting**:

- **Description**: The ability to create realistic illusions to deceive opponents or create diversions.

- **Limitations**: Requires high concentration and can be seen through by particularly perceptive individuals.

11. **Telepathy**:

- **Description**: The skill to communicate mentally with others, allowing for silent communication in battles or planning.

- **Limitations**: Limited range, and stronger minds can block or resist telepathic messages.

12. **Enhanced Agility**:

- **Description**: Superior agility and acrobatics, enabling characters to perform complex maneuvers and evasive actions.

- **Limitations**: Requires a good environment, and excessive strain can lead to fatigue.

13. **Craftsmanship**:

- **Description**: Proficiency in creating and repairing items or weapons, enhancing gear for oneself and others.

- **Limitations**: Requires materials and time to produce items, which may not always be available.

14. **Emotion Manipulation**:

- **Description**: The ability to influence the emotions of others, making them more receptive or hostile.

- **Limitations**: Ineffective against strong-willed individuals and can lead to backlash if overused.

15. **Knowledge of Ancient Arts**:

- **Description**: Mastery of ancient techniques or forgotten arts, such as hidden martial arts or secret fighting styles.

- **Limitations**: Rarely applicable in modern settings, and there may be physical, mental, or cultural barriers to using these techniques.

Now my abilities are

1. **Shadow Manipulation**:

- **Description**: The ability to control and merge with shadows, using them for stealth, concealment, or attack.

- **Limitations**: Effectiveness is reduced in bright light; requires nearby shadows to work.

2. **Aura Reading**:

- **Description**: The ability to sense the emotions and intentions of others through their aura.

- **Limitations**: Can be overwhelming in crowded situations; may misinterpret complex emotions.

3. **Enhanced Senses**:

- **Description**: Superior hearing, sight, taste, smell, or touch, allowing characters to detect hidden dangers or nuances.

- **Limitations**: Heightened senses can be a double-edged sword, leading to sensory overload in chaotic environments.

4. **Energy Projection**:

- **Description**: The ability to channel and project energy (e.g., as blasts or shield

5. **Ferocious Roar**:

- **Description**: A powerful shout that can intimidate opponents, boost allies' morale, or unleash a shockwave.

- **Limitations**: Ineffective against strong-willed characters; excessive use can damage the user's vocal cords.

6. **Empathic Healing**:

- **Description**: Allows the character to absorb pain and injuries from others, translating it into physical strength or healing.

- **Limitations**: The character takes on the symptoms, making them vulnerable; cannot cure every ailment.

7. **Floral Manipulation**:

- **Description**: The ability to manipulate plants, using them for offense, defense, or healing.

- **Limitations**: Requires suitable soil and moisture; not effective in barren environments.

8. **Clairvoyance**:

- **Description**: The ability to foresee short glimpses of the future or gain insight into distant events or locations.

- **Limitations**: Visions can be vague or misleading; cannot control what is seen.

9. **Charming Presence**:

- **Description**: Natural charisma that enables the character to persuade or influence others more easily.

- **Limitations**: May not work on individuals resistant to charm or when the character is in a position of weakness.

10. **Invisibility**:

- **Description**: The ability to become invisible or undetectable for a limited time.

- **Limitations**: Requires intense concentration; movements create disturbances, potentially revealing the user.

11. **Animal Instincts**:

- **Description**: Ability to channel animal instincts, enhancing speed, agility, and sensory perception.

- **Limitations**: Can lead to impulsive or aggressive behavior; may struggle to return to human reasoning.

12. **Transmutation**:

- **Description**: The ability to temporarily alter the properties of an object (e.g., changing metal to clay).

- **Limitations**: Requires extensive knowledge of the materials; prolonged use can leave the user exhausted.

13. **Delayed Teleportation**:

- **Description**: Allows the character to teleport but with a delay, making it effective for strategy but predictable.

- **Limitations**: Predictability can be exploited by opponents; requires preparation time.

14. **Foresight**:

- **Description**: The ability to gain short-term knowledge about impending events, helping characters make better choices.

- **Limitations**: The information can be confusing; may face limitations based on how far ahead they can see.

15. **Reflective Shield**:

- **Description**: Creates a shield that can reflect attacks back to the attacker, providing both defense and counter-offense.

- **Limitations**: Requires precise timing; cannot block all types of attacks, particularly those that are non-physical.

Suddenly we both see a red magic circle underneath me. "Huh...what's going on?". Before the goddess could reply I vanish and reappear infront of a huge creature sitting on a big throne. "What brings you here mortal". "I don't know either sir or maybe you could grant me some powers too?". "How dare you speak to the almighty devil like that you foolish human" he said. And before I could reply he quickly asked me a question "Are you willing to do anything I ask you for?". I nodded "okay so sell me your soul for abilities". "Deal" I agreed without hesitation so he granted me the skills:

1. **Dark Magic**:

- **Description**: The ability to wield powerful spells that manipulate shadows, curses, and negative energy. Dark magic can be used for offensive attacks or to debilitate enemies.

- **Limitations**: Tends to consume the user's life force or sanity over time, and strong counter-magic can negate its effects.

2. **Summoning Minions**:

- **Description**: Demons can summon lesser demons or creatures to do their bidding, providing assistance in battle or performing tasks.

- **Limitations**: Requires ritualistic preparation or a specific environment; summoned creatures may have minds of their own and may not always follow orders.

3. **Soul Manipulation**:

- **Description**: The ability to control or consume souls, using them to empower themselves, cast spells, or gain knowledge about individuals.

- **Limitations**: May attract the attention of powerful entities or gods, and excessive consumption of souls can lead to madness or corruption.

4. **Invisibility or Shadow Cloaking**:

- **Description**: The skill to become invisible or blend into shadows, allowing demons to ambush foes or evade detection.

- **Limitations**: Ineffective in bright environments or against characters with keen senses; requires a source of darkness to activate.

5. **Telekinesis**:

- **Description**: The ability to move objects with the mind, often using it to throw projectiles or manipulate the environment in combat.

- **Limitations**: Requires focus and energy; strong-willed opponents can resist or counter telekinetic attacks.

6. **Regeneration**:

- **Description**: Demons often have accelerated healing abilities, allowing them to recover from injuries much faster than humans.

- **Limitations**: Can still be killed by severe damage or divine weapons; continuous regeneration requires a constant supply of energy.

7. **Cursing**:

- **Description**: Demons can place curses on individuals or groups, causing misfortune, physical harm, or other negative effects.

- **Limitations**: Curses typically require specific conditions to remain active and may be lifted through powerful counter-curses or healing magic.

8. **Illusion Casting**:

- **Description**: The ability to create realistic illusions that deceive and manipulate the perceptions of others.

- **Limitations**: If detected, the illusions can be shattered; clever opponents may see through them with strong willpower or special senses.

9. **Fear Inducement**:

- **Description**: The ability to instill fear in others through presence or psychic influence, causing paralysis or panic.

- **Limitations**: Less effective against strong-willed or courageous characters; overuse can lead to backlash against the demon.

10. **Elemental Affinity**:

- **Description**: Demons often have affinities for specific elements (like fire, ice, or darkness), allowing them to utilize these elements in combat effectively.

- **Limitations**: A weakness to the opposing element (e.g., a fire demon may be vulnerable to water magic).

11. **Demonic Transformation**:

- **Description**: The ability to transform into a more powerful demonic form, gaining enhanced strength, speed, and abilities during battles.

- **Limitations**: The transformation often comes with a time limit and requires significant energy, and prolonged use can lead to a loss of control.

12. **Blood Manipulation**:

- **Description**: The ability to control blood, either from oneself or others, allowing for attacks, healing, or control over opponents.

- **Limitations**: Depends on proximity to blood sources, and excessive use can weaken the user or lead to injury.

13. **Possession**:

- **Description**: Demons can possess living beings, taking control of their bodies and actions temporarily.

- **Limitations**: The possessed individual can resist or be exorcised; possession often leaves the demon vulnerable to counter-attacks.

14. **Enhanced Combat Skills**:

- **Description**: Superior hand-to-hand combat abilities and weapon mastery, often enhanced by their supernatural nature.

- **Limitations**: Physical limitations (stamina and strength) still exist, and they can be outmatched by skilled human fighters under certain conditions.

15. **Reality Warping**:

- **Description**: A limited ability to manipulate aspects of reality around them, creating minor alterations in physics (like bending space).

- **Limitations**: Difficult to control and can lead to unintended consequences; requires intense concentration and energy.

Abilities are:

1. **Shadow Manipulation**:

- **Description**: The ability to control and manipulate shadows for various purposes, such as stealth, creating weapons, or forming barriers.

- **Applications**: Can use shadows to conceal oneself, create shadow-based attacks, or even travel short distances through darkness.

2. **Demonic Aura**:

- **Description**: A powerful aura that can intimidate or instill fear in those around the demon.

- **Applications**: Deters weaker opponents, potentially causing them to flee or hesitate in combat.

3. **Otherworldly Resilience**:

- **Description**: Enhanced durability against physical injuries and magical attacks.

- **Applications**: Allows the demon to withstand heavy damage and continue fighting when mortals would be incapacitated.

4. **Mind Control**:

- **Description**: The ability to influence or seize control over the minds of weaker beings.

- **Applications**: Can turn enemies into allies temporarily or manipulate others into doing their bidding.

5. **Necromancy**:

- **Description**: The skill to raise and control the dead or communicate with spirits.

- **Applications**: Can summon undead minions to fight on their behalf or gather information from the deceased.

6. **Flame Generation**:

- **Description**: The ability to conjure and control fire.

- **Applications**: Used for offensive attacks, creating barriers of flames, or even altering the environment (like igniting surroundings).

7. **Illusion Creation**:

- **Description**: The power to create realistic illusions that can deceive the senses.

- **Applications**: Can create visual or auditory distractions, confuse enemies, or make oneself appear invisible or different.

8. **Heightened Senses**:

- **Description**: Superior sensory perception, such as enhanced sight, hearing, and smell.

- **Applications**: Can detect hidden enemies, sense lies, or perceive magical auras.

9. **Demonic Flight**:

- **Description**: The ability to fly, often with the aid of wings or other supernatural means.

- **Applications**: Provides an advantage in combat, evasion, and mobility during battles.

10. **Blood Control**:

- **Description**: The ability to manipulate blood, both one's own and that of others.

- **Applications**: Can drain life energy, create blood-based weapons, or immobilize opponents by controlling their blood flow.

11. **Time Dilation**:

- **Description**: A limited ability to manipulate time around oneself, slowing down or speeding up perception of time.

- **Applications**: Allows the demon to react faster in combat or dodge attacks by manipulating the flow of time briefly.

12. **Transformative Adoption**:

- **Description**: The ability to temporarily adopt the abilities of an enemy once they defeat them.

- **Applications**: Gains skills or traits after overcoming challenges, adding adaptability to combat scenarios.

13. **Enhanced Agility**:

- **Description**: Superior agility and reflexes, enabling exceptional acrobatics and movement.

- **Applications**: Allows for high-speed maneuvers, dodging attacks, and climbing surfaces quickly.

14. **Charm of Seduction**:

- **Description**: The ability to charm or seduce others, making them more susceptible to persuasion or manipulation.

- **Applications**: Can sway allies or enemies, create distractions, and gain information.

15. **Portal Creation**:

- **Description**: The ability to open portals to other locations, either in the same world or to other dimensions.

- **Applications**: Provides immediate escape routes, strategic repositioning during battles, or access to hidden realms.

He then said I'll be teleported in another world.

And off I go.