[National Chat Channel]:
"Who's this monster? Hidden missions now?"
"Boss, reveal yourself!"
"Shameless—claiming credit already?"
"I'm the boss, honestly."
"What's the mission? Spill!"
"Reputation's on my panel—yours blank?"
[International Chat Channel]:
"100,000 spirit coins for mission details."
"Prince Baidi offers five million for the secret."
"Tokugawa Group bids three million."
"Amazon's at ten million—if it's legit."
Big players shouldn't care—hidden missions are unheard of in trials. This first-ever sparks a frenzy. Tycoons shout offers; scammers swarm, but none crack Zhou Yan's silence. He's too busy eyeing Jerry's stats:
[Name: Jerry]
[Sex: Male]
[Age: 42]
[Race: Dwarf]
[Owner: Zhou Yan]
[Quality: A]
[Loyalty: 90]
[Level: 18]
[Upgrade Requirement: 260 soul coins]
[Charm: 2 (Base 0.2)]
[Luck: 2 (Base 0.2)]
[Strength: 18.5 (Base 0.5)]
[Physique: 18.7 (Base 0.7)]
[Agility: 9.3 (Base 0.3)]
[Spirit: 9.6 (Base 0.4)]
[Talent: Forging]
[Forging Level: Silver 35%]
[Skill 1: Dwarf Forging (+10% weapon speed, +10% attributes)]
[Skill 2: Cloak Hammer (+50% forging speed)]
[Introduction: Dwarf patriarch, born to forge.]
"No match for my heroes," Zhou Yan muses. Level 18, yet weaker than his summons. But forging? Gold. Dozens of A-tier smiths—dwarf talent—promise wealth. Jerry's silver rank crafts silver gear, given three-star ore. Goblin Mountain yields mostly one-star iron, some two-star, and scant three-star—enough for a dagger no one wants.
"Trading hall might have ore," he hopes, doubting supply this early.
He opens the Treasure Room to the dwarves, ordering all ore stored. Post-lord, goblins scattered—dead or fled. Loot flows in: weapons, chests, ore stacks high.
"Lord, found their treasure vault!" Zhen Mi beams.
"Nice—Chan'er, let's check it," Zhou Yan says, trailing her and Diao Chan.
Weapons, gear, silver, gold gleam. Jade ornaments—plunder from some race—catch his eye. No stats, just decor. A white jade statue stands out:
[Item: Mountain Spirit Statue]
[Quality: Silver]
[Introduction: Mountain spirits' carving, brings luck.]
Worthless to most, but like real-world antiques, value varies. In his Treasure Room, it might shine. He stores everything, checking for changes:
[Building: Treasure Room]
[Level: 20]
[Upgrade Requirements: 30,000 spirit coins, 300 four-star wood, 300 four-star stone]
[Quality: SSS (0/4)]
[Quality Upgrade: 4 treasure rooms]
[Defense: 30,000/30,000]
[Special Attribute 1: 10,000 cubic meters; auto-sorts treasures.]
[Special Attribute 2: Auto-repairs damaged treasures (higher quality, longer time; costs spirit coins).]
[Attribute Blessing: 5 bronze treasures, 1 silver treasure—insufficient for new blessing.]
[Introduction: Store treasures—more and better yield surprises.]
Only relics like the statue count—not gear. He's learning its quirks.