[This chapter may contain some information based on the story's world building and characters]
Draezmir:
Draezmir is a primordial force, born alongside the creation of the planet over three billion years ago. It flows through all living beings and lingers even in those long deceased. This power is not drawn from the physical world but manifests from the emotions, personality, and inner essence of a person—or even a creature.
To unlock or awaken Draezmir, one must undergo intense physical and mental training. While the process may seem straightforward, the reality is far from it. Only a fraction of individuals succeed in fully awakening their potential. Those who fail to meet even the standard threshold are often dismissed by society, regarded as lesser—sometimes even labeled as peasants.
Yet, not all is set in stone. A few manage to rise despite their shortcomings—some through connections or charity, others through wealth, status, or cunning. In rare cases, even the underestimated find ways to defy expectations and climb the rigid social hierarchy on their own terms.
Draezmir Awakening Stages:
Stage 1. Sin Inbrell
Stage 2. Genesis Inbrell
Stage 3. Void Inbrell
Stage 4. Nectumis Inbrell
Stage 5. Avenkth Inbrell
Stage 6. Flux Inbrell
Stage 7. Crimson Inbrell
Stage 8. Starfall Inbrell
Stage 9. Infinity Inbrell
Stage 10. Solar Inbrell
Stage 11. Galacton Inbrell
Stage 12. Cosmic Re. Inbrell
Only a select few can awaken and master some these rare and powerful stages—each one unlocking a new dimension of strength.
Halcymer:
The Halcymer Order is the most powerful and prestigious magic knight organization ever established in the kingdom's history. Composed of elite Draezmir wielders, its members are renowned for their discipline, mastery, and overwhelming combat prowess.
Representing the kingdom's upper class and traditional values, Halcymer is heavily dominated by nobles. The order's structure and selection process reflect the deeply ingrained classism that runs through the veins of society.
While their primary duty is to protect the kingdom and its citizens, the Halcymer Order also serves a broader purpose: to expand the kingdom's influence beyond its borders. By aiding struggling lands, remote villages, and isolated valleys, they aim to elevate the kingdom's reputation, status, and political reach.
Main Protagonist:
Name: Luneth Radvell
Species: Human
Ethnicity: Caucasian
Height: 5'8"
Hair Color: Brown
Eye Color: Purple
Age: 16
Gender: Male
Date of Birth: 11 September, 4027
Draezmir Stage: ???
Abilities: ???
Family: Radvell Family
Allies: Lid Grimvale
Organizations: ???
Side Protagonist:
Name: Lid Grimvale
Species: Human
Ethnicity: Caucasian
Height: 5'8"
Hair Color: Red
Eye Color: Yellow
Age: 16
Gender: Male
Date of Birth: 16 May, 4027
Draezmir Stage: ???
Abilities: ???
Family: Grimvale Family
Allies: Luneth Radvell
Organizations: ???
Rampaging Beast:
Name: ???
Species: ???
Ethnicity: ???
Height: 10 ft
Hair Color: Black
Eye Color: White
Age: ???
Gender: Male
Draezmir Stage: ???
Abilities: Damage Absorption: Absorbs the force of small-scale attacks, storing kinetic energy to unleash devastating explosions.
Pain Suppression: A twisted nervous system dulls pain, allowing the beast to ignore injuries that would incapacitate any normal being.
Mutagenic Regeneration: Wounds rapidly heal or transform into new, grotesque weapons, constantly adapting mid-battle.
Pulse Dash: Uses volatile energy bursts to propel itself in a blur of destructive movements.
Explosive Strikes: Combines bladed assaults with pinpoint detonations for maximum internal damage.
Tentacle Grapple: Entangles foes with shifting tentacles and plants pulsing charges inside their armor—or within their bodies.