*Power is not inherited.
> But enemies often are.*
Five years after claiming the crown, **Queen Anaya Mehra-Rathore** reigns over a united monarchy. Her empire thrives. Her enemies are buried or broken. And her children—twins born of fire and strategy—are being raised not in innocence, but in *legacy*.
But peace never lasts.
Not for a queen forged in betrayal.
Not when a new player rises from the ashes of another empire—
A **foreign queen**, exiled from her war-torn land, with blood thicker than Anaya's, and ambition colder than Aryan's blade.
She doesn't come with armies.
She comes with *a marriage proposal*—for Anaya's five-year-old son.
And a threat sealed in silk:
*"You rose as a villainess.
> But I was born one."*
As alliances crumble and whispers turn to war, Anaya must prepare her children for the crown before someone else steals it from their hands.
And this time…
The game isn't about survival.
It's about succession.