Velhara is a world hanging between decay and rebirth, a land fractured by the forgotten sins of gods and mortals alike. Once ruled by radiant empires that pierced the heavens with towers of crystal and song, Velhara is now a mosaic of warring provinces, ruined cities, and drifting remnants of the arcane.
🌒 Three Moons Watch the World
Sira – The Silver Eye, waxing with fate.
Orun – The Crimson Flame, tied to magic and blood.
Vell – The Hollow Moon, a black orb that only appears during times of upheaval.
They mark the turning of ages. Each time the three moons align, something is unmade.
🏞️ Regions of Velhara
The Emberwilds – A forest scarred by magical fire, home to cursed beasts and whispered legends.
The Hollow Sun Peaks – An alpine domain where monks worship the fading light of a dead star.
Zarethian Steppes – Endless grasslands dotted with shattered ley-runes, where warlords ride lightning across the plains.
Vaernhold – A sunken city once blessed by the gods, now drowned and dreaming.
The Outer Wastes – Where the sky bends wrong and time itself forgets its path.
đź§ Magic in Velhara
Magic is a force both sacred and unstable. It flows through the Leylines, living currents of memory and power that shape reality. Long ago, great civilizations tried to bind the leylines. They succeeded—and doomed themselves.
Now, magic takes its price in flesh, memory, or soul.
Those who survive wield it like fire: beautiful, destructive, and never truly tamed.
🏛️ Factions and Powers
The Crimson Thorn – Assassins and exiles who worship the old gods through blood rites.
The Hollow Sun Order – Seekers of balance, preserving what magic remains through strict doctrine.
The Ember Court – A coalition of war mages, nobles, and relic-hunters who believe the past can be reforged.
Wanderers and Wards – Unaligned survivors and magic-touched nomads who walk between power and prophecy.
📜 The Ancient Whisper
Velhara speaks in ruins. In forgotten songs. In dreams that do not belong to you.It is a world that does not care if you are ready.
But sometimes, it waits.
Sometimes… it chooses.