Cherreads

Chapter 5 - Of Kingdoms and Power

Malrik's world, Valeria, was a fractured tapestry of kingdoms, duchies, and city-states, bound by a shared history and a volatile present. At its heart lay the sprawling and ancient Kingdom of Aethelred, where Duke Gareth held his lands, a region known for its fertile plains and its martial traditions.

Aethelred was nominally ruled by an Imperial family, the Valerians, descendants of the legendary warrior-king who had united the land centuries ago. However, the Imperial family's power had waned in recent decades, their authority increasingly challenged by powerful ducal houses like the Gareth's.

Duke Gareth's lands bordered several other notable duchies: to the west, the fiercely independent Duchy of Volgard, known for its rugged terrain and its skilled spearmen; to the east, the wealthy and cosmopolitan Duchy of Atheria, a center of trade and magical learning; and to the south, the war-torn Duchy of Solara, constantly embroiled in border skirmishes with the savage tribes beyond the mountains.

The relationship between these duchies was complex and ever-shifting, a delicate balance of alliances and rivalries. Marriages, treaties, and betrayals were the currency of power, and Malrik, even in his youth, understood that his family's position was precarious, dependent on the whims of stronger powers.

Within this world, power was measured in several ways:

Magic:

Magic in Valeria was a force both revered and feared, a spectrum of abilities that ranged from simple parlor tricks to world-altering feats. It was categorized into distinct levels, though the exact terminology varied from region to region. In Aethelred, the most common classification was as follows:

Novice: The lowest level, encompassing those with a rudimentary grasp of magic. They could perform simple spells, such as creating small flames or manipulating objects telekinetically. Most common folk with a talent for magic never advanced beyond this level.

Adept: Those who had honed their skills beyond the basics. They could cast more complex spells, such as creating shields of energy, healing minor wounds, or influencing the elements to a limited degree. Many court mages and village healers fell into this category.

Master: A rare and respected level, achieved by those who had dedicated years of intense study and practice. Masters could wield significant power, capable of casting powerful offensive spells, healing grievous injuries, and manipulating the environment on a large scale. They often served as advisors to rulers or led powerful magical orders.

Grand Master: The pinnacle of magical achievement, attained by only a handful of individuals in each generation. Grand Masters possessed almost legendary power, capable of feats that defied the limits of mortal understanding. They could reshape landscapes, command powerful elemental forces, and even manipulate time and space to a limited extent.

Ancient: A level that was more theoretical than practical. It was believed that the Old Ones, the ancient beings who had once ruled Valeria, wielded magic at this level. Their power was said to be god-like, capable of creating and destroying worlds.

Combat:

The art of warfare was also highly valued in Valeria, particularly in kingdoms like Aethelred and Volgard. Skill in combat was not just a matter of personal prowess but also a measure of social standing and political influence. Like magic, combat skills were often categorized into levels:

Untrained: The vast majority of the common folk, who had little to no formal combat training. They might be able to wield a weapon in self-defense, but they lacked the skill and discipline of a trained warrior.

Trained: Soldiers and guards who had undergone basic combat training. They were proficient in the use of common weapons and могли fight in formations.

Skilled: Warriors who had dedicated themselves to the art of combat, honing their skills through years of practice and experience. They were proficient in a variety of weapons and fighting styles, capable of defeating multiple opponents. Knights and elite soldiers often fell into this category.

Master: A warrior of exceptional skill, possessing a mastery of their chosen weapon and fighting style. They were capable of defeating even the most skilled opponents in single combat and were often renowned for their martial prowess.

Legendary: Warriors whose skills had passed into the realm of legend. They were spoken of in hushed tones, their feats of bravery and skill seemingly superhuman.

Other Factors:

Of course, power in Valeria was not solely determined by magical or martial prowess. Other factors played a significant role, including:

Wealth: Control over land, resources, and trade routes granted immense power and influence.

Influence: Political connections, alliances, and the ability to manipulate others were crucial for navigating the complex web of Valerian society.

Bloodline: In noble circles, lineage and ancestry were paramount. The prestige and power of a family were often determined by the deeds of their ancestors and the purity of their bloodline.

Malrik, born into this world of fractured kingdoms and competing powers, understood from a young age that he would have to master all these forms of power if he wanted to survive and thrive. He began his training early, honing his mind, studying the intricacies of magic, and practicing with any weapon he could get his hands on. He knew that the path ahead of him was fraught with peril, but he was determined to carve his own destiny, to rise above the scorn and limitations of his birth, and to become a force to be reckoned with in Valeria.

The Diverse Peoples of Valeria:

Valeria was home to a diverse array of races, each with its own unique culture, history, and place in the world.

Humans: The most widespread race, found in every corner of Valeria, from the bustling cities of Atheria to the rugged mountains of Volgard. They were adaptable and ambitious, known for their political maneuvering and their skill in warfare.

Elves: An ancient and enigmatic race, divided into several sub-groups. High Elves, with their refined features and powerful magic, often dwelt in secluded forest cities like Silverwood, while Wood Elves lived in harmony with nature in the vast woodlands, and Dark Elves were rumored to dwell in subterranean cities, their motives shrouded in mystery.

Beastmen: A race of humanoids with animalistic features, such as the lion-like Leonin of the southern plains or the wolfish Gnolls of the northern tundra. They were often seen as barbaric and savage by humans, though some had forged alliances with other races.

Fishmen (Aquatics): A race adapted to aquatic life, dwelling in the vast oceans and rivers of Valeria. They were rarely seen on land, but rumors spoke of advanced underwater civilizations and powerful magic wielded by their kind.

More Chapters