The system doesn't ring a bell.
There's no timer.
No announcement.
Just a sudden shift.
One moment they're in their fractured memory doors.
The next—blinding white.
And then—
Welcome to the Game.
Title: Glass Names
Rule: Do not speak your true name.
Goal: Find the one among you who already has.
Failure Condition: When your name breaks… so do you.
The trio awakens in a vast cathedral made of mirrors, stretching endlessly in every direction.
Their reflections don't match their movements.
Some are faster.
Some whisper silently when their real selves are quiet.
There are others here too.
Nico. Zehra. Ilari. And four figures they don't recognize—but who seem familiar, as if cut from forgotten dreams.
A mirror attendant walks the center aisle.
No face.
Only shards for eyes.
"One among you has already spoken their name aloud," it says.
"That name is now breaking."
"You must find them. Before they forget who they were."
Sora tries to say "Rin."
But the moment her mouth forms the R, a hairline crack splits across the mirrored floor.
"Careful," says Zehra.
"Even using someone else's name could be enough."
Matthew swallows hard.
They're being asked to find identity without using identity.
Rin finds a message scratched into a cracked frame:
"The one whose name is breaking… has already been erased once."
Eyes turn.
Zehra?
Ilari?
No.
One of the unknowns is actually a returning copy, fractured from a past game, now reinserted into the network without memory.
Their presence is destabilizing the glass framework.
The attendant speaks again:
"If a false accusation is made… the accuser's name shatters instead."
"Three failed accusations and your name is lost forever."
"And those who forget their name… vanish."
Sora's reflection begins to lag behind her steps.
Matthew's name starts to fade from the mirror's edge.
And Rin notices something impossible:
Her mirror isn't her.
It's her copy from the King's Trail.
Still alive.
Still smiling.