Yamcha glanced at Puar, who was sound asleep in the bedroom, and quietly made his way to another room. There, in one corner of the room, he carefully pulled out something.
It was a semi-circular box, colored in red and blue, and the design and colors were so cheap and tacky that anyone would dismiss it as a poorly made plastic toy. Most people wouldn't even bother to take a second glance.
However, Yamcha treated it as if it were a priceless treasure, gently placing it on the floor.
Yamcha then sat cross-legged and began to stare at the seemingly silly box without saying a word.
One second. Two seconds. Ten seconds...
Yamcha remained still, and as one minute, two minutes, and then ten minutes passed, even an hour, his eyes started to feel dry. However, he still did not look away from the box.
Had Yamcha gone crazy? No.
If someone had observed carefully, they would have noticed that the box was hovering about one millimeter above the ground.
Yes, the box was floating in the air!
And it was Yamcha who was making it float.
This was an object that did not belong to this world.
The name of this box was—
"ESP Training Box".
It came from—
Doraemon's World.
ESP Training Box (ESP Training Box, Superhuman Training Box): A secret gadget from the 22nd century of the Doraemon world. This magical device can develop three superpowers in an inconceivable way.
The three superpowers are: Telekinesis, X-ray Vision, and Teleportation.
Each of these powers is quite practical. Telekinesis is self-explanatory — it is the most versatile ability, with a wide range of uses. X-ray vision is also highly versatile, useful for improving life or in battle, making it an exceptional ability. Teleportation, as a skill for traveling and evading attacks, is needless to mention.
However, these three superpowers cannot be obtained instantly. Otherwise, this gadget would be called the Superpower Development Box instead. In order to use these three abilities, the prerequisite is that you must spend three hours each day concentrating and focusing on this ESP Training Box while doing a mysterious form of meditation and exercise.
To fully develop and master all three abilities, it requires three years of training. If you haven't reached this time, attempting to use the abilities will result in delays.
So, the question arises: What if you choose only one or two powers instead of all three?
Can the three years of training be shortened?
The answer is yes.
Since training all three powers would take too long, Yamcha decided to completely abandon X-ray vision for now and temporarily gave up teleportation, focusing solely on telekinesis as his superpower to develop.
He spends all three hours each day training his telekinesis.
Although he doesn't know the exact principle behind this gadget, it really does help develop superpowers. At least, Yamcha has already made some progress with the so-called telekinesis.
No wonder it's a secret gadget from the Doraemon world — its effects are powerful, the principle is unknown, and it's completely unreasonable.
As time passed, Yamcha was able to control heavier objects, which made him quite pleased. The more abilities he had, the more means of self-defense he could use.
Once he fully mastered telekinesis, Yamcha planned to start training for teleportation.
As for X-ray Vision, that would have to be left for last; this ability didn't seem to offer much help for now.
Although Yamcha knew that teleportation also existed in this world, and it might even be more powerful than the one developed by the ESP Training Box, there was a limitation for learning the Dragon Ball world's teleportation: You had to reach Planet Yardrat, and even then, the Yardrats had to be willing to teach you.
Yamcha didn't know where Planet Yardrat was, and he didn't even know what the Yardrats looked like.
So, the ESP Training Box was the simpler option.
He was only thirteen now, and his fighting power was already much stronger than in the original. How much stronger exactly? That was still an unknown.
After all, he didn't have a battle power detector.
In the original Dragon Ball series, the concept of battle power was first introduced at the beginning of Dragon Ball Z. When Raditz, Goku's (Kakarot) brother, arrived on Earth, he used a strange device to measure the battle power of a farmer holding a gun, which was found to be 5. This moment led to the famous line "It's only a battle power of 5, what a weakling!"
According to official settings, when Yamcha first appeared, his battle power was only 8, just 3 points higher than that of the farmer with a gun. At that time, Goku's battle power was 10, but due to the Saiyan physiology, Goku was able to knock out Yamcha's tooth with a single punch. This was the closest Yamcha ever came to matching Goku in strength.
Later, during the 21st World Martial Arts Tournament, disguised as Jackie Chun, Master Roshi knocked Yamcha out of the arena with a slap, leaving him in the top 8. In the 22nd World Martial Arts Tournament, Yamcha was severely injured when Tien Shinhan, still on the path of evil, broke his leg, again leaving him in the top 8. In the 23rd World Martial Arts Tournament, desperate to catch up with Goku and others, Yamcha pushed himself to the limit, even to the point of disfiguring his face, only to be easily defeated by "Kami" (possessing the body of a regular human), once again stopping at the top 8.
In the Z Saga, during the fight against the "vegetable people" (Saibaman), Yamcha was caught off guard and killed by their self-destructive explosion, which became known as "Yamcha's death pose."
Later on, after many years of a tumultuous relationship, his girlfriend Bulma was taken by Vegeta, though Yamcha himself was partly to blame for being too flirtatious. In the Android Saga, Yamcha was drained of energy by Android 20 (Dr. Gero), nearly killed, and ended up wasting a Senzu Bean in the process.
By the time of the Majin Buu Saga, Yamcha was no longer considered a member of the Z Fighters. He no longer participated in the World Martial Arts Tournaments and even told Krillin's daughter, Marron, "Your father is the strongest Earthling," admitting that he was inferior to Krillin.
After that, whether in Dragon Ball GT or Dragon Ball Super, Yamcha's role became almost nonexistent. Although it's not pleasant to say, it's the truth. Yamcha, who was one of the earliest supporting characters and had the lowest martial arts achievements among them, eventually chose to become a baseball player in Dragon Ball Super, even boasting about his self-created "Wolf Fang Wind Ball Pitching Fist." By that time, Yamcha had completely abandoned martial arts and could no longer be considered a martial artist.
Originally a major supporting character, he was eventually relegated to a minor one, and even though he had a romantic relationship with the main female protagonist, Bulma, he broke up with her due to his flirtatious nature. By the end of the series, in his 40s or 50s, Yamcha was still unmarried, cementing his status as "Tragic Yamcha."
Now, as someone who has transmigrated into this world, the current Yamcha does not want to repeat the mistakes of the original story. Therefore, he is determined to become stronger.
The real reason behind his determination, though, is simple: he is afraid of dying.
(End of chapter)