This world doesn't have health or spell slots instead it has Stamina Points and Mana Points. Stamina Pointe are used with some Abilities and Mana Points are used with spells. Your skills ability and spells determine if getting stabbed in the head kills you or not not your level. On a level up all stats are increased by 1 and 3 extra points are given for the user to assign. SP is strengthened and Constitution doubled and MP is intelligence and wisdom doubled. SP regenerate constitution an hour and MP regenerate Charisma an hour. This page will always be up to current in story stats and inventory.
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Class: )Warlock( Mage Lv.10
Subclass: Spell-blade (Unknowable Hex-blade) Healer(Unknowable Pestilence)
MP: 180 (Regenerates 31 an Hour)
SP: 120 (Regenerates 26 an Hour)
Strength: 30
Dexterity: 30
Constitution: 26
Intelligence: 30
Wisdom: 30
Charisma: 31
Skills-
Melee Attuned spell caster F rank: You feel at home in close combat as much as you do in spell casting. Basic skill with simple weapons.
Tamer C Rank Skill: Beast are easily befriended and turned into a familiar. The amount of familiars you can tame is equal to you charisma halfed.
Boxing F rank- You now have the skills of a boxer that has been training for 6 months going into his first match.
Mana Well A rank skill- You intelligence is added a second time after MP calculation.
Magic Well 2 A rank skill- Adds Wisdom a second time after calculations.
Free Runner A rank skill: You can run across buildings and obstacles like a bird flys threw the air. Doubles speed when Free running.
D rank Skill Blade Dancer- your skill with single edge weapons is that of a warrior who has finished training(Stacks With Melee Attuned Caster).
C rank Blade Dancer Two- A step above the last version you now are as skilled as a Seasoned warrior Single edged weapons relying on Dex seem to be an extension of your self.(stacks with Melee Attuned Caster and Blade Dance 1).
Ear for Detail C rank Skill- You have a greater chance to tell if someone is lying to you or if they are exaggerating details.
Quick Study A rank skill- learn ability skills and spell faster from teachers
Quick Feet A rank Skill- increase movement speed and reaction time massively.
Immaculate Presence B rank skill- Your steps echo you hair and coat are blown by un unseen force you stand tall and your aura is crushing to your enemies and inspiring to your allies.
Abilities-
Devils Deal A rank: A powerful ability A rank. Any deal you make is in forced, if both parties willing agree even if one was lying they are forced to Accept and fulfill their end.
Binding A rank: the ability to bind weapons and familiars! The amount of familiars you can have is your charisma halfed. The amount of weapons that can be bound to you in your charisma divided buy 10. Bound weapons can't be stolen and also count as attuned with out using and attunement slot. You also gain basic skills with the weapon once bound rather you have a skill for it or not. This bonus skill stacks with existing weapon skill.
Pocket Apartment A rank- This ability give you a pocket space and dimension that is a two story apartment with a full kitchen with appliances, a bare living room master bedroom master bath. Can be upgraded threw system quest rewards or Plains Walker deals or Quests.
Stone Skin A rank ability- 20 Ap cost to turn your skin as tough as stone 1/3rds slashing and piercing and immunity to Lightning and cold damage. Double damage from Fire Blunt and force
Power Strike A rank Ability- Spending 5 SP allows you to double the power of a blow.
SS rank Ability Detonation- The user can pump both MP and SP into a target he touches. The more SP and MP pumped inside the larger the explosion. 1 point is worth 1 pound of tnt. This is a more refined, controlled, and weaker version of I Am Atomic spell. But this does allow for more versatile. You can creat a number of explosions equal to your Charisma Modifier. This ability can be detonated no mater distance plain of existence or jamming interference. It can also can be place on anything you touch. That guys shit or one brick in a building or the entire building.
Blood Ignition S rank Ability- Ignite your blood for 1 SP a second massively increasing Damage out put with melee weapons, damage resistance, speed and reaction time. Noice when this ability ends you are massively weakened. If your SP hits 0 you will faint and will be unconscious for an unknown amount of time. You can double to power out out by increasing the SP drain per second to a max of 10. 1 SP is a 2x multiplier 2 SP is a 4x Multiplier 3 SP is a 6x multiplier so on and so forth. Notice your body can only handle so much body can only handle a multiplier of Con devided by ten.(example con 30 can only handle a 3x multiplier) If you go over this multiplier your body will begin to break down and death becomes an option.
Lunging Strike C rank ability- allows a quick Lunging strike deals no editional damage but double attack speed and range for one attack costs 10 SP
Quick Draw Strike S rank Ability- This ability can only me used with single edged weapons. You draw your weapon while lunging forward at near lightning speed. Triples damage on attack can be stacked with other abilities and spells allows you to dash up to 20 feet. 30 SP cost
Magics-
Cantrips-
Chilling Touch D rank- you creat a spectral hand that touches your opponent. Deals Cold Damage
Eldritch Bolt A rank- a blast of Eldritch energy is gathered and fired as a bolt of energy. Deals Force damage. Fires one additional blast for every 10 points of charisma. Current count of bolts is 2.
Infestation C rank Cantrip- You can summon a swarm of pests(normal Rats, Bats, and other vermin) in an area you can see in range or summon insects(Spider Centipedes Ants or Beatles) inside a persons armor. 5 MP a cast
Spells- Spells fall into two categories Arcane or Incantations. Arcane uses your own or the power around you while Incantations is borrowed magic you can channel threw you.
Arcane[
Acid Arrow F rank Arcan Spell uses 4 MP- A weak bolt of acid. Can slow regeneration. Deals Acid Damage over time.
I AM ATOMIC S class- this spell translates pure magic into pure Destruction. Anything that isn't considered an ally in the spells range (10 magic point equals a 50 yard radius) is vaporized at an atomic level. Leaving not even ash. Things can resist if there constitution is twice the amount of mana used and every exponential increase of double will take less and less damage (if 20 Mp is used the person need 40 con to survive, 80 con will allow them to remain awake 160 would still be standing and 320 would be relatively unscathed, 640 would be completely unharmed) magic resistance is double the magic used with exponential increases similar to Con, or have a spell or ability that can counter example of abilities is hyper regeneration SSS rank or absolute counter/magic SS rank. Default or spell is to use all Mana that can be channeled.
D Rank Spell Grav Trap- A Glyph bast spell that can hold a target with lower wisdom for 2 minute times Charges casted(One Charge is 5 MP)
A rank Spell Hexing Smite- Dark Energy gathers along the Blade striking the enemy with extra necrotic energy. (Costs 10 MP per strike. Once added to the melee weapon will stay applied till it strikes something. Necrotic energy will damage weapon armor and structures but is doubliy effective against living targets and Doese triple against good aligned targets but doesn't nothing to undead.)
Black Hole S class Magic- Costs 100 MP! Summon a black hole into reality on a place you can see. Everything in that area that the caster doesn't see as an ally must make a strength saving throw or be pulled into the black hole taking massive damage with the possibility of simply being erased form reality.
Mana Mine C rank spell- Condince mana into a floating ball of energy that explodes dealing a random element of damage equal to about one stick of dynamite. Costs 10 MP
Cure Wounds C rank Spell- Heal a target you are touching 2x the amount of MP applied. Can not break curse can treat curse symptoms
Blasting Smite C rank spell- Coat your weapon in Force energy blasting away you target. Deals additional Force damage.(10 MP)
Thunderous Smite A rank spell- Coat your weapons in Electricity. When you hit your target they take additional electrical damage and their is a chance to stun them.(15 MP)
Evocations
Eyes of the Rune keeper- You can read any language even those never seen by mortals. Style can't write it.
Ears of the Unknown- You can understand all languages you till can't speak them though
Eldritch Spear- Doubles distance of Eldritch blast
Agonizing Blast- Adds my charisma to the damage of my Eldritch blast.
Repulsing blast- has a chance to knock a creature over or back 10ft
Arms of the Deep- Allows the user to summon tentacles in a space he can see that will bind and lash out at targets dealing cold and bludgeoning damage
The Deeps Embrace- Allows the user to summon tentacles from there own body dealing damage native to host(lightning) and bludgeoning. Note tentacles can be permanently infused to the body and can be infused with weapons threw rituals. They can also be use for fine dexterity requiring objectives with out dealing damage.
Speak with Beasts- Allows the user to cast speak with animals without using a spell slot.
Aura of Disaster- Enemies with a lower Charisma then your self will begin to feel sick and chest pains while facing against you.
Aura of Plague- Enemies will begin to become ill the longer they are around you and in combat against you, If their con is lower then your Charisma. If the disparity between the two is to great they can become so ill that they die from being in your presence.
Demi Space/8 square miles
Apartment- armory
Armory(a room where weapons and amoe are stored consumable ammo and gear will regenerate in the room. Example you roll a 6 pack of flash bangs they will regenerate every week after use. Or 60 9mm rounds. A new 60 will spawn every 7 days till a max of 210 of the ammo type appears. That does mean if you have both 9mm and 9mm hollow points both will continue to appear till 210 appears as long as 1 round is in the armory. Ammo unlike gear will not respond if it is all used up you would need to buy more or roll more.
Training Yard- No upgrades
Plains Biome- 8 square miles added Cows, Pigs, Red tail deer, field rabbits, and Gazelles.
Ocean Biome- Adds a salt water Biome with standard ecosystem!
Chickens- Adds chickens to the grass plains biome.
Inventory-
Leather armor quality poor
Spiked Bronze Mace quality moderate
Rivers Of Blood A rank Katana- this blade is forever soaked with the burning blood of those that have died by it. Using 5 SP or MP you can send a burning slash of blood as a midrange attack or a combo of short range slashes for 10 SP or MP. Each blood blade deals both slashing and Fire damage. Every cut of the blade or the blade has a chance to cause a massive eruption of blood and flames each consecutive attack increases the chance. Chances reset when target erupts.
Thermal Arasaka Mantis Blades Mk.3 B class Cyberware- Blades that come out of the forarm and are coated in plasma allowing them superior cutting power.
C rank weapon Blood Hounds Claws- a Pair of claws that slide over them hand and allow the user to use a backwards face shift dash where the user fases out of reality for 1 second as they appear 10 feet behind their last location. Requires attunment or Binding
Dusterstolz S grade weapon!- This weapon was forged from the corpse of a Demi elder dragon and causes pain and destruction with a swing of its blade. Each cut deals additional Dragon element damage. The smarter the creature the more damage the weapon does. This blade is 8 feet tall from tip to Palmal.
Familiars Pets ans Allys
Familiars-
Seikret C rank Mount- Bella
Galarian Zapdos A rank Combatant- Talon